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<blockquote data-quote="bloodtide" data-source="post: 9807728" data-attributes="member: 6684958"><p>For me this falls under "not paying attention". If during some role playing some detail is discovered, I'm not going to 'remind' a player two hours later. In my game you remember it yourself, or even better write it down. I loathe the casual player that just sits back and relaxes and does not even attempt to pay attention to anything. Then when something comes up the player is like "hey DM I've been goofing around on my phone for the last two hours, tell me the name of that king because my character would know."</p><p></p><p>I just foster a different relationship.</p><p></p><p>I like the player that reads my handouts and e-mails. The player that does the recommended reading. The player willing to learn and do things. </p><p></p><p></p><p>Yes. The Fish Out Of Water Player will always pick being out of the water. It would take something extreme for them, like saying "if your a plain human farmer from Farmdale you get a +100 to hit and damage. Then players will do it.</p><p></p><p></p><p>Things like: "Evil shall never be portrayed in an attractive light and shall be used only as a foe to illustrate a moral issue. All shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right."</p><p></p><p>Sure you might agree with it. Others won't and might want a little ambiguity or some other things. </p><p></p><p></p><p>This is true. Few outside historians and fans know much about historical facts. I'm a keen eye myself for all the "nostalgia". Like having characters playing 'Sonic the hedgehog' game in 1986. </p><p></p><p>I shall leave it to you to find your own list.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9807728, member: 6684958"] For me this falls under "not paying attention". If during some role playing some detail is discovered, I'm not going to 'remind' a player two hours later. In my game you remember it yourself, or even better write it down. I loathe the casual player that just sits back and relaxes and does not even attempt to pay attention to anything. Then when something comes up the player is like "hey DM I've been goofing around on my phone for the last two hours, tell me the name of that king because my character would know." I just foster a different relationship. I like the player that reads my handouts and e-mails. The player that does the recommended reading. The player willing to learn and do things. Yes. The Fish Out Of Water Player will always pick being out of the water. It would take something extreme for them, like saying "if your a plain human farmer from Farmdale you get a +100 to hit and damage. Then players will do it. Things like: "Evil shall never be portrayed in an attractive light and shall be used only as a foe to illustrate a moral issue. All shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right." Sure you might agree with it. Others won't and might want a little ambiguity or some other things. This is true. Few outside historians and fans know much about historical facts. I'm a keen eye myself for all the "nostalgia". Like having characters playing 'Sonic the hedgehog' game in 1986. I shall leave it to you to find your own list. [/QUOTE]
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