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<blockquote data-quote="Umbran" data-source="post: 9807933" data-attributes="member: 177"><p>With the right GM and players, I'll try anything once. But it still sounds like having to make decisions <em>NOW</em>, on the spot. Choose a card, <em>NOW</em>. Make up what it means <em>NOW</em>. Next round, next card, <em>NOW</em>. If I'm not particularly creative in that moment, I'm stuck with it for the months or years of the campaign? </p><p></p><p></p><p></p><p>It is blank slate <em>for the character</em> is the point. The character is the only thing in the game that I have control over, and you're suggesting that we give up a chunk of that control, too, because you, as a GM, want something in the characters. </p><p></p><p></p><p></p><p>And, by all means, for your table, you do what you want. </p><p></p><p>Most of my playing in the past few years has been online. Online gaming has the unfortunate feature of having single-threaded communication. Any interpersonal role-playing effectively stops everything else until its done. This, in my experience, shifts role-playing expression away from the personal space, and into the group space - the party dragonborne paladin shows who she is not by her interactions with the other PCs, but in her interactions with the environment and NPCs</p><p></p><p>In that situation, prior connections with each other don't pay off much, again, in my experience. </p><p></p><p></p><p></p><p>Okay, first things first - Could you please not try to corner me with hypothetical questions in which you suppose my position is extreme? Thanks. </p><p></p><p>From there. With respect, I actually play a lot of it, and you are misrepresenting FATE character generation.</p><p></p><p>Yes, Fate Core does include a player-interactive activity around character generation - the Phase Trio. However:</p><p></p><p>1) The Phase Trio only sets two out of five character Aspects. You MUST walk into that activity knowing your character's High Concept and Trouble aspects. You also set your own first story, and the Aspect associated with it. So, the player has already set three out of five - you've got a pretty good idea of who the character is, and what they do - before it gets interactive. The Phase Trio doesn't touch Skills or Stunts either.</p><p></p><p>2) Fate Core explicitly notes that the interactive form of the Phase Trio is <em>OPTIONAL</em>! It tells you that you can approach setting those Aspects in other ways. The Trio can be altered - Fate Core gives an example of using character Past, Present, and Hoped Future, which doesn't need to be interactive. It can be done away with entirely, and the player can just choose those Aspects. Or, you can walk into play with a High Concept, a Trouble, and one other Aspect, and just leave the rest undefined to start with!</p><p></p><p>Fate Accelerated Edition doesn't have the Phase Trio at all.</p><p></p><p>So, the game itself rejects your "just doesn't work".</p></blockquote><p></p>
[QUOTE="Umbran, post: 9807933, member: 177"] With the right GM and players, I'll try anything once. But it still sounds like having to make decisions [I]NOW[/I], on the spot. Choose a card, [I]NOW[/I]. Make up what it means [I]NOW[/I]. Next round, next card, [I]NOW[/I]. If I'm not particularly creative in that moment, I'm stuck with it for the months or years of the campaign? It is blank slate [I]for the character[/I] is the point. The character is the only thing in the game that I have control over, and you're suggesting that we give up a chunk of that control, too, because you, as a GM, want something in the characters. And, by all means, for your table, you do what you want. Most of my playing in the past few years has been online. Online gaming has the unfortunate feature of having single-threaded communication. Any interpersonal role-playing effectively stops everything else until its done. This, in my experience, shifts role-playing expression away from the personal space, and into the group space - the party dragonborne paladin shows who she is not by her interactions with the other PCs, but in her interactions with the environment and NPCs In that situation, prior connections with each other don't pay off much, again, in my experience. Okay, first things first - Could you please not try to corner me with hypothetical questions in which you suppose my position is extreme? Thanks. From there. With respect, I actually play a lot of it, and you are misrepresenting FATE character generation. Yes, Fate Core does include a player-interactive activity around character generation - the Phase Trio. However: 1) The Phase Trio only sets two out of five character Aspects. You MUST walk into that activity knowing your character's High Concept and Trouble aspects. You also set your own first story, and the Aspect associated with it. So, the player has already set three out of five - you've got a pretty good idea of who the character is, and what they do - before it gets interactive. The Phase Trio doesn't touch Skills or Stunts either. 2) Fate Core explicitly notes that the interactive form of the Phase Trio is [I]OPTIONAL[/I]! It tells you that you can approach setting those Aspects in other ways. The Trio can be altered - Fate Core gives an example of using character Past, Present, and Hoped Future, which doesn't need to be interactive. It can be done away with entirely, and the player can just choose those Aspects. Or, you can walk into play with a High Concept, a Trouble, and one other Aspect, and just leave the rest undefined to start with! Fate Accelerated Edition doesn't have the Phase Trio at all. So, the game itself rejects your "just doesn't work". [/QUOTE]
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