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<blockquote data-quote="Hussar" data-source="post: 9808510" data-attributes="member: 22779"><p>Just to add. I used FATE as an example, and that was perhaps a poor choice on my point. The point I was trying to make is that there are lots of games out there where your character does start very loosely sketched in and it's during play that details start fleshing out the character. The characters grow organically from what is going on in the game itself. </p><p></p><p>D&D is something of a weird game in that players come to the table with fully fleshed out characters that are not necessarily linked in any meaningful way to the campaign at hand. Lots of games make fully fleshed out character - Traveler, GURPS, Vampire. But, unlike D&D, a lot of games that have you create fully fleshed out characters have very strongly presented settings. Your Vampire character is expected to be part of the Masquerade. The character comes from one of the clans. Those clans exist within the world that you are playing in. It's very difficult to create a Man with No Name character in Vampire because you automatically have a Sire, you belong to a group and you are living in the (kinda, sorta) real world. </p><p></p><p>D&D is something of the outlier here where you can make a character that is completely divorced from the setting, has zero connection to anything and everyone. And a lot of players seem to think that it's the DM's job to figure out how to pound square pegs into round holes, if they think about it at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9808510, member: 22779"] Just to add. I used FATE as an example, and that was perhaps a poor choice on my point. The point I was trying to make is that there are lots of games out there where your character does start very loosely sketched in and it's during play that details start fleshing out the character. The characters grow organically from what is going on in the game itself. D&D is something of a weird game in that players come to the table with fully fleshed out characters that are not necessarily linked in any meaningful way to the campaign at hand. Lots of games make fully fleshed out character - Traveler, GURPS, Vampire. But, unlike D&D, a lot of games that have you create fully fleshed out characters have very strongly presented settings. Your Vampire character is expected to be part of the Masquerade. The character comes from one of the clans. Those clans exist within the world that you are playing in. It's very difficult to create a Man with No Name character in Vampire because you automatically have a Sire, you belong to a group and you are living in the (kinda, sorta) real world. D&D is something of the outlier here where you can make a character that is completely divorced from the setting, has zero connection to anything and everyone. And a lot of players seem to think that it's the DM's job to figure out how to pound square pegs into round holes, if they think about it at all. [/QUOTE]
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