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<blockquote data-quote="Marc17" data-source="post: 9809894" data-attributes="member: 7054182"><p>I run home-brews and do lots of history and backstory, but tend to give everything the PCs really need to remember in an elevator speech. Everything else gets presented in NPC interaction or emails I send out with the long version which I do not expect them to read. I don't expect most of the NPCs living in the world to know that stuff either. If they breech anything to significant, I just explain it and tell them their character would know that, and let them do as they will.</p><p></p><p>Honestly, I've never had an issue with players not knowing the setting they're in, home-brew or not. The only issues I've ever had were those who were fanatically followers of published settings and not only couldn't remember I set the game in a time before all the stuff they knew happened (nothing past grey box and gazetteers) but made assumptions and acted on them based on such knowledge ( Made up example: "Well, I ignored what the NPC said because they city they said we should go to was destroyed by The Red Wizards." or would be in so many hundreds of years in the future after a couple of world changing cataclysms that have not happened either.)</p></blockquote><p></p>
[QUOTE="Marc17, post: 9809894, member: 7054182"] I run home-brews and do lots of history and backstory, but tend to give everything the PCs really need to remember in an elevator speech. Everything else gets presented in NPC interaction or emails I send out with the long version which I do not expect them to read. I don't expect most of the NPCs living in the world to know that stuff either. If they breech anything to significant, I just explain it and tell them their character would know that, and let them do as they will. Honestly, I've never had an issue with players not knowing the setting they're in, home-brew or not. The only issues I've ever had were those who were fanatically followers of published settings and not only couldn't remember I set the game in a time before all the stuff they knew happened (nothing past grey box and gazetteers) but made assumptions and acted on them based on such knowledge ( Made up example: "Well, I ignored what the NPC said because they city they said we should go to was destroyed by The Red Wizards." or would be in so many hundreds of years in the future after a couple of world changing cataclysms that have not happened either.) [/QUOTE]
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