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<blockquote data-quote="FrankTrollman" data-source="post: 1182423" data-attributes="member: 14225"><p>The language is completely different.</p><p></p><p>In 3e it had text that overrides the basic rules that hit points change with regards to Constitution. Now it doesn't.</p><p></p><p>Hit points change from three things:</p><p></p><p>* Hit Dice</p><p>* Constitution Changes</p><p>* Damage</p><p></p><p>Constitution changes are not different from damage, so if you are going to extrapolate from the fact that hit points don't change to include changes in Constitution despite that not being actually said - I am curious as to how you could parse that information in such a way as to not also include immunity to damage - which is of course <em>also</em> not stated.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1182423, member: 14225"] The language is completely different. In 3e it had text that overrides the basic rules that hit points change with regards to Constitution. Now it doesn't. Hit points change from three things: * Hit Dice * Constitution Changes * Damage Constitution changes are not different from damage, so if you are going to extrapolate from the fact that hit points don't change to include changes in Constitution despite that not being actually said - I am curious as to how you could parse that information in such a way as to not also include immunity to damage - which is of course [i]also[/i] not stated. -Frank [/QUOTE]
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