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Wildshape tactics
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<blockquote data-quote="Snapdragyn" data-source="post: 6352995" data-attributes="member: 12432"><p>What we know so far:</p><p></p><p>Circle of the Moon druid can wildshape into higher CR creatures. Max CR is 1 at level 2, and becomes level/3 at level 6. At level 10 they can change into an elemental (presumably with the same CR limits).</p><p></p><p>To me, the CR limit seems pretty limiting (SWIDT?) for anything other than a slightly beefier scouting function on the face of it. However, I think there are some combat possibilities here, considering the following points:</p><p></p><p>The druid can self-heal while wildshaped, 2d8/level of spell slot expended, as a bonus action. This works out to be a more efficient use of healing than regular casting of a spell to heal, since a regular action (such as an attack) could still be taken.</p><p></p><p>The druid is able to choose to leave some of their gear unmerged & still wear it in the new form (where the DM allows & it makes sense, of course - doubt we'll see many rings on fishies! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ). This could provide some useful little boosts to some forms.</p><p></p><p>Finally, and this is IMO the big one - although the CR limit is substantially lower than the druid's level, the hp lost while wildshaped do not come from the druid's regular hp reserve (unless reduced to 0 while wildshaped - in that case anything beyond the amount leading to 0 would carry over). Thus, each wildshape is basically a pool of reserve hp! (If you've played GW2, this makes me think of the necro's 'lich' ability.)</p><p></p><p>So, a couple of combat uses come to mind:</p><p></p><p>1) Use those hp pools! Wildshape, plow into battle, pull out & drop form when you're about to get knocked to 0 in beastie shape - boom, back to your regular druid hp!</p><p></p><p>2) Get sneaky! Conjure some creatures in one round. Next round, wildshape into the same form as them & run around amongst them to 'shell game' confuse the enemy! Druid version of <em>magic mirror </em>- but your 'images' are real & doing damage!</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 6352995, member: 12432"] What we know so far: Circle of the Moon druid can wildshape into higher CR creatures. Max CR is 1 at level 2, and becomes level/3 at level 6. At level 10 they can change into an elemental (presumably with the same CR limits). To me, the CR limit seems pretty limiting (SWIDT?) for anything other than a slightly beefier scouting function on the face of it. However, I think there are some combat possibilities here, considering the following points: The druid can self-heal while wildshaped, 2d8/level of spell slot expended, as a bonus action. This works out to be a more efficient use of healing than regular casting of a spell to heal, since a regular action (such as an attack) could still be taken. The druid is able to choose to leave some of their gear unmerged & still wear it in the new form (where the DM allows & it makes sense, of course - doubt we'll see many rings on fishies! :p ). This could provide some useful little boosts to some forms. Finally, and this is IMO the big one - although the CR limit is substantially lower than the druid's level, the hp lost while wildshaped do not come from the druid's regular hp reserve (unless reduced to 0 while wildshaped - in that case anything beyond the amount leading to 0 would carry over). Thus, each wildshape is basically a pool of reserve hp! (If you've played GW2, this makes me think of the necro's 'lich' ability.) So, a couple of combat uses come to mind: 1) Use those hp pools! Wildshape, plow into battle, pull out & drop form when you're about to get knocked to 0 in beastie shape - boom, back to your regular druid hp! 2) Get sneaky! Conjure some creatures in one round. Next round, wildshape into the same form as them & run around amongst them to 'shell game' confuse the enemy! Druid version of [I]magic mirror [/I]- but your 'images' are real & doing damage! [/QUOTE]
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