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Wildwood Red in Tooth and Claw [IC]
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<blockquote data-quote="Voadam" data-source="post: 2813881" data-attributes="member: 2209"><p><strong>Meeting the Dover</strong></p><p></p><p>Voadam:</p><p>The first signs of the village are when the barking sounds of the dover language reach the party's ears as a small group of Dover hail them. A group of Four dover scented the party and heard the dragging of the travois. One offers to help Tur with dragging the bear, while others ask about the new stranger and your hunt. One offers to run ahead to the village to alert the Scholar King about the stranger and bounds off. Their language is a combination of growls, yips, barks, and howls.</p><p></p><p>The dover stand a little shorter than men on average and appear as large german sheperd-like canine humanoids. Thick fur covers their bodies and varies in color from blacks to greys to various browns. In contrast to their delicately structured hands and dexterous digits, the dovers’ feet are very similar to a wolf’s paw. Except for their bipedal posture and clawless hands they appear very animalistic with the jaws and teeth of lupine predators.</p><p></p><p>These four had been on an errand for Zallon gathering certain herbs the druid requested. </p><p></p><p>Fenris:</p><p>Noni will greet the dovers in their language.</p><p></p><p>"Tell Zallon we have found another newcomer in the forest. Though we lost the prey we sought, he helped us bring back what we did, though Tur was mostly responsible for the kill" </p><p></p><p>Watus:</p><p>Tur grunts at this, but says nothing, stoically refusing any help with the travois. </p><p></p><p>Endovior:</p><p>Alan speaks to Noni, in Gnoll (of course).</p><p></p><p>"Who are these beings? Friends of yours, I assume?" </p><p></p><p>Fenris:</p><p>Noni replies to Alan in gnoll:</p><p></p><p>"These are the Dover. They find and look after people who, arrive here." </p><p></p><p>Voadam:</p><p>Sentelle, an apprentice of Zallon's, nods to Noni and sends one of the other Dover to run ahead and tell the druid.</p><p></p><p>Dolph and Tatel, the two Dovers who offered to aid Tur shrug goodnaturedly at the gruff lizardman's stoicism. "You are one of us now Tur," Dolph says with a smile "We're happy to help out with such a labor if you want." but does not press the matter after that. "This should be a good story," Tatel says "a newcomer and some bear meat."</p><p></p><p>A small triangular blaze marks the official border of the Dover village territory and there are maintained trails that make progress much easier. Noni and Tur note the hidden tree blinds that can provide archers a high platform to trarget creatures or invaders entering the Dover territory or provide a secure area to flee too or to hide in if needed.</p><p></p><p>Soon the village proper comes into view with its wooden structures organized and divided by function, sleeping, crafting, food preparation, and storage areas all in their places. The sounds of Dover villagers going about their activities is punctuated by the hails for the returning hunters. </p><p></p><p>The party heads to the King's audience hall where he and the Queen reside. In quiet attendance on the king as an adviser is the black furred druid Zallon.</p><p></p><p>The King warmly bids Noni and Tur welcome and would hear your tale, his eyes show a deep interest as he evaluates the newcomer. The Queen, as always, looks more feral and predatory. Her view of the newcomer seems more a probing of threats and weaknesses than the intellectual curiosity displayed by the King. </p><p></p><p>Watus:</p><p>The last to enter the hall, Tur stays toward the back and allows others to do the talking as he quietly works the kinks out of his tired muscles. </p><p></p><p>Voadam:</p><p>The king listens to Noni tell the tale, drinking up every detail.</p><p></p><p>When Noni is finished he commends Tur on his kill and the two of them for rescuing a newcomer.</p><p></p><p>Speaking in gnoll he addresses Keep.</p><p></p><p>"Alan Keep of the Horned Society, I am King Alagor chief of the Silber Dover territory. Know that you are in the land known as Wildwood on the world of the Forge. Divine lords of the Forge reach out to other worlds and pluck creatures, people, and places to seed this world for their own purposes. Lord Haiel the Hunter, the Blade of the Green, stocks Wildwood with both predators and prey from a thousand worlds. Most seeds whether individuals or nations fall to predators shortly after arrival as the Land is full of beasts and dragons ever on the lookout for victims. However, those who adapt to the wilderness may thrive under the laws of tooth and claw."</p><p></p><p>"Within the forests marked by our blaze the Dover people are the top predators and our territory is a haven for our people as we maintain dominance over our hunting grounds. There are many beasts and various peoples within Wildwood to learn about from bears and gnolls to elves and dragons. If you are willing to abide under my authority, observe our laws, and work to the good of this village I offer you the hand of friendship and an opportunity to learn of the Land you now reside in and how you can make a place for yourself in it."</p><p></p><p>"I am interested in hearing your tale of who you are, the things that you have done and can do. Noni mentioned you created a spike from your fist with which you fought the bear. . . "</p></blockquote><p></p>
[QUOTE="Voadam, post: 2813881, member: 2209"] [b]Meeting the Dover[/b] Voadam: The first signs of the village are when the barking sounds of the dover language reach the party's ears as a small group of Dover hail them. A group of Four dover scented the party and heard the dragging of the travois. One offers to help Tur with dragging the bear, while others ask about the new stranger and your hunt. One offers to run ahead to the village to alert the Scholar King about the stranger and bounds off. Their language is a combination of growls, yips, barks, and howls. The dover stand a little shorter than men on average and appear as large german sheperd-like canine humanoids. Thick fur covers their bodies and varies in color from blacks to greys to various browns. In contrast to their delicately structured hands and dexterous digits, the dovers’ feet are very similar to a wolf’s paw. Except for their bipedal posture and clawless hands they appear very animalistic with the jaws and teeth of lupine predators. These four had been on an errand for Zallon gathering certain herbs the druid requested. Fenris: Noni will greet the dovers in their language. "Tell Zallon we have found another newcomer in the forest. Though we lost the prey we sought, he helped us bring back what we did, though Tur was mostly responsible for the kill" Watus: Tur grunts at this, but says nothing, stoically refusing any help with the travois. Endovior: Alan speaks to Noni, in Gnoll (of course). "Who are these beings? Friends of yours, I assume?" Fenris: Noni replies to Alan in gnoll: "These are the Dover. They find and look after people who, arrive here." Voadam: Sentelle, an apprentice of Zallon's, nods to Noni and sends one of the other Dover to run ahead and tell the druid. Dolph and Tatel, the two Dovers who offered to aid Tur shrug goodnaturedly at the gruff lizardman's stoicism. "You are one of us now Tur," Dolph says with a smile "We're happy to help out with such a labor if you want." but does not press the matter after that. "This should be a good story," Tatel says "a newcomer and some bear meat." A small triangular blaze marks the official border of the Dover village territory and there are maintained trails that make progress much easier. Noni and Tur note the hidden tree blinds that can provide archers a high platform to trarget creatures or invaders entering the Dover territory or provide a secure area to flee too or to hide in if needed. Soon the village proper comes into view with its wooden structures organized and divided by function, sleeping, crafting, food preparation, and storage areas all in their places. The sounds of Dover villagers going about their activities is punctuated by the hails for the returning hunters. The party heads to the King's audience hall where he and the Queen reside. In quiet attendance on the king as an adviser is the black furred druid Zallon. The King warmly bids Noni and Tur welcome and would hear your tale, his eyes show a deep interest as he evaluates the newcomer. The Queen, as always, looks more feral and predatory. Her view of the newcomer seems more a probing of threats and weaknesses than the intellectual curiosity displayed by the King. Watus: The last to enter the hall, Tur stays toward the back and allows others to do the talking as he quietly works the kinks out of his tired muscles. Voadam: The king listens to Noni tell the tale, drinking up every detail. When Noni is finished he commends Tur on his kill and the two of them for rescuing a newcomer. Speaking in gnoll he addresses Keep. "Alan Keep of the Horned Society, I am King Alagor chief of the Silber Dover territory. Know that you are in the land known as Wildwood on the world of the Forge. Divine lords of the Forge reach out to other worlds and pluck creatures, people, and places to seed this world for their own purposes. Lord Haiel the Hunter, the Blade of the Green, stocks Wildwood with both predators and prey from a thousand worlds. Most seeds whether individuals or nations fall to predators shortly after arrival as the Land is full of beasts and dragons ever on the lookout for victims. However, those who adapt to the wilderness may thrive under the laws of tooth and claw." "Within the forests marked by our blaze the Dover people are the top predators and our territory is a haven for our people as we maintain dominance over our hunting grounds. There are many beasts and various peoples within Wildwood to learn about from bears and gnolls to elves and dragons. If you are willing to abide under my authority, observe our laws, and work to the good of this village I offer you the hand of friendship and an opportunity to learn of the Land you now reside in and how you can make a place for yourself in it." "I am interested in hearing your tale of who you are, the things that you have done and can do. Noni mentioned you created a spike from your fist with which you fought the bear. . . " [/QUOTE]
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