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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 2813704" data-attributes="member: 2209"><p><a href="http://www.enworld.org/showthread.php?t=180918" target="_blank">IC</a> </p><p><a href="http://www.enworld.org/showthread.php?t=161570" target="_blank">IC Old</a> </p><p><a href="http://www.enworld.org/showthread.php?t=161559" target="_blank">RG</a> </p><p><a href="http://www.enworld.org/showthread.php?t=164491" target="_blank">INFO</a></p><p></p><p></p><p>“It all started with those damn birds. I didn’t think anything of it when I first saw them. After all, a few black birds are nothing to worry about. Then it turned into a flock. Then the birds began to swarm and there were thousands and thousands of them in a black cloud that blotted out the sky. They descended and surrounded me. And that’s when it all began.”</p><p></p><p>This is a heavily house ruled 3.5 game set in the Forge world of Oathbound’s Wildwood. I try to keep the focus on story and action instead of mechanics. It will be high powered with lots of options but start at 1st level. Specific house rules, adjustments to core classes, and possible player source materials are listed below.</p><p></p><p>In general I am looking for players interested in the possibilities of the campaign. If the house rules are not to your liking then this is probably not a campaign for you as I am not interested in arguing about the merits of the game rules.</p><p></p><p>Wildwood is a continent realm of wilderness where no major trade and no major agriculture takes hold. Hunting and the threat of vicious predatory beasts dominates the life of the inhabitants. It is said the divine overlord of the land loves to hunt and to watch kills. He stocks the land with prey and predators from a thousand worlds and made the realm bountiful for both. He is also said to pull individuals or whole cities into the realm to see if they will adapt to a life without trade and farms to support them or fall and be consumed.</p><p></p><p>Major sentient races of the area include Dover (humanoid dog race), Elves, Goblinoids, Gnolls, Lycanthropes, and Green Dragons.</p><p></p><p>Ore is very rare in the continent, the majority of metal objects did not originate here and metal objects cannot be easily made or bought, although foreign aliens are often a great source of plunder and metal objects.</p><p></p><p>The campaign started in a benevolent Dover village that rescues new inhabitants when they find them. Characters are required to reserve and then spend either 1 skill point or one bonus language slot to learn the common Dover language if they are not of that race. Characters can be descended from most any world background due to the nature of Wildwood. I only require that players make characters that can work together when thrown in a dangerous environment.</p><p></p><p>I try and post 1/weekday when I am not on vacation. I do not expect anybody to post on weekends.</p><p></p><p>Current party:</p><p>Voidrazor: playing NR4ZN Large warforged power armor adept [active]</p><p>Shayuri: playing Inamar human gestalt warlock sorcerer [active]</p><p>Drowned Hero: playing Rooth shifter ranger [active]</p><p>Hellrazor: playing Syfer chiao (tiger man) humanoid [active]</p><p></p><p>Pyrex: playing Weylan elan gestalt psychic warrior soulknife [inactive?]</p><p></p><p></p><p>Chakken98: playing Thelso Dover Cleric [inactive]</p><p>Dog45: playing Firblain Headsplitter Dwarven gestalt barbarian ranger[inactive]</p><p>Kularian: playing Victor von Blacke tiefling ranger [inactive]</p><p></p><p>Slave of the Scythe playing elven fighter [ready to be activated if he returns to the boards]</p><p>Argent Silvermage: playing Athan Zee, Ottotowan technologist [ready to be activated if returns to the boards]</p><p>Ryfte: playing gestalt scout/druid [ready to be activated if he returns to the boards]</p><p></p><p>Former party:</p><p>Ilium: playing Jeanpierre human gestalt knight cleric [inactive]</p><p>Fenris: playing Noni, a human ranger [inactive]</p><p>d20Dazza: playing Cursed, an Ilonis sorcerer [inactive]</p><p>Watus: Playing Tur, a lizardfolk gestalt barbarian [inactive]</p><p>Endovior: playing Alan Keep, human gestalt soulknife hexblade [inactive]</p></blockquote><p></p>
[QUOTE="Voadam, post: 2813704, member: 2209"] [URL=http://www.enworld.org/showthread.php?t=180918]IC[/URL] [URL=http://www.enworld.org/showthread.php?t=161570]IC Old[/URL] [URL=http://www.enworld.org/showthread.php?t=161559]RG[/URL] [URL=http://www.enworld.org/showthread.php?t=164491]INFO[/URL] “It all started with those damn birds. I didn’t think anything of it when I first saw them. After all, a few black birds are nothing to worry about. Then it turned into a flock. Then the birds began to swarm and there were thousands and thousands of them in a black cloud that blotted out the sky. They descended and surrounded me. And that’s when it all began.” This is a heavily house ruled 3.5 game set in the Forge world of Oathbound’s Wildwood. I try to keep the focus on story and action instead of mechanics. It will be high powered with lots of options but start at 1st level. Specific house rules, adjustments to core classes, and possible player source materials are listed below. In general I am looking for players interested in the possibilities of the campaign. If the house rules are not to your liking then this is probably not a campaign for you as I am not interested in arguing about the merits of the game rules. Wildwood is a continent realm of wilderness where no major trade and no major agriculture takes hold. Hunting and the threat of vicious predatory beasts dominates the life of the inhabitants. It is said the divine overlord of the land loves to hunt and to watch kills. He stocks the land with prey and predators from a thousand worlds and made the realm bountiful for both. He is also said to pull individuals or whole cities into the realm to see if they will adapt to a life without trade and farms to support them or fall and be consumed. Major sentient races of the area include Dover (humanoid dog race), Elves, Goblinoids, Gnolls, Lycanthropes, and Green Dragons. Ore is very rare in the continent, the majority of metal objects did not originate here and metal objects cannot be easily made or bought, although foreign aliens are often a great source of plunder and metal objects. The campaign started in a benevolent Dover village that rescues new inhabitants when they find them. Characters are required to reserve and then spend either 1 skill point or one bonus language slot to learn the common Dover language if they are not of that race. Characters can be descended from most any world background due to the nature of Wildwood. I only require that players make characters that can work together when thrown in a dangerous environment. I try and post 1/weekday when I am not on vacation. I do not expect anybody to post on weekends. Current party: Voidrazor: playing NR4ZN Large warforged power armor adept [active] Shayuri: playing Inamar human gestalt warlock sorcerer [active] Drowned Hero: playing Rooth shifter ranger [active] Hellrazor: playing Syfer chiao (tiger man) humanoid [active] Pyrex: playing Weylan elan gestalt psychic warrior soulknife [inactive?] Chakken98: playing Thelso Dover Cleric [inactive] Dog45: playing Firblain Headsplitter Dwarven gestalt barbarian ranger[inactive] Kularian: playing Victor von Blacke tiefling ranger [inactive] Slave of the Scythe playing elven fighter [ready to be activated if he returns to the boards] Argent Silvermage: playing Athan Zee, Ottotowan technologist [ready to be activated if returns to the boards] Ryfte: playing gestalt scout/druid [ready to be activated if he returns to the boards] Former party: Ilium: playing Jeanpierre human gestalt knight cleric [inactive] Fenris: playing Noni, a human ranger [inactive] d20Dazza: playing Cursed, an Ilonis sorcerer [inactive] Watus: Playing Tur, a lizardfolk gestalt barbarian [inactive] Endovior: playing Alan Keep, human gestalt soulknife hexblade [inactive] [/QUOTE]
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