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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 2813734" data-attributes="member: 2209"><p><strong>Core Class Changes</strong></p><p></p><p>Bard:</p><p></p><p>Increase HD to d8.</p><p></p><p>Cleric:</p><p></p><p>Spontaneous divine caster variant from Unearthed Arcana</p><p></p><p>Clerics can choose any domains, regardless of religion or god as long as appropriate for character</p><p></p><p>Clerics can be godless, or worship non-divine beings (dragons, demons, etc.), or pantheons, or specific gods</p><p></p><p>Druid:</p><p></p><p>Spontaneous divine caster variant from Unearthed Arcana</p><p></p><p>Druids do not automatically know summon nature’s ally spells or get companions</p><p></p><p>Druids gain a domain, which can be but need not be nature summoning. Nature summoning domain’s power is animal companion.</p><p></p><p>Monk:</p><p></p><p>No multiclass restrictions</p><p></p><p>Paladins:</p><p></p><p>Paladins can be spell less variants from Complete Warrior or trade spellcasting for bonus feats. Alternatively they can convert spellcasting to spontaneous divine casting knowing 1 spell per spell casting level. No prepared Spell casting.</p><p></p><p>Option to have smite evil work continuously but not be a flat damage bonus against evil creatures. Note Beyond Good and Evil Above, casting [EVIL] spells counts as evil action for falling, otherwise good to go. Code is a social code expected of paladins and they are socially expected to act good.</p><p></p><p>No multiclass restrictions.</p><p></p><p>Rangers:</p><p></p><p>Increase HD to d10</p><p></p><p>Rangers can be spell less variants from Complete Warrior or Wildscapes or trade spellcasting for bonus feats. Alternatively they can convert spells to spontaneous divine casting knowing 1 spell per spell casting level. No prepared spell casting.</p><p></p><p>No animal companion, although a feat would allow one.</p><p></p><p>Rogues:</p><p></p><p>HD increase to d8</p><p></p><p>Trapsense = elf style auto trap check</p><p></p><p>Sorcerers:</p><p></p><p>Increase HD to d6</p><p></p><p>Gain 1 free metamagic level they can use per day per sorcerer level</p><p></p><p>Familiar requires a feat or spell or reducing class HD to d4</p><p></p><p></p><p>Wizards:</p><p></p><p>Increase HD to d6</p><p></p><p>Wizards can learn spells from any items they have crafting feats to create, not just scrolls</p><p></p><p>Wizards can prepare spells without spellbooks. Doing so increases the spell slot required by 1 level.</p><p></p><p>Familiar requires a feat or spell or reducing class HD to d4</p></blockquote><p></p>
[QUOTE="Voadam, post: 2813734, member: 2209"] [b]Core Class Changes[/b] Bard: Increase HD to d8. Cleric: Spontaneous divine caster variant from Unearthed Arcana Clerics can choose any domains, regardless of religion or god as long as appropriate for character Clerics can be godless, or worship non-divine beings (dragons, demons, etc.), or pantheons, or specific gods Druid: Spontaneous divine caster variant from Unearthed Arcana Druids do not automatically know summon nature’s ally spells or get companions Druids gain a domain, which can be but need not be nature summoning. Nature summoning domain’s power is animal companion. Monk: No multiclass restrictions Paladins: Paladins can be spell less variants from Complete Warrior or trade spellcasting for bonus feats. Alternatively they can convert spellcasting to spontaneous divine casting knowing 1 spell per spell casting level. No prepared Spell casting. Option to have smite evil work continuously but not be a flat damage bonus against evil creatures. Note Beyond Good and Evil Above, casting [EVIL] spells counts as evil action for falling, otherwise good to go. Code is a social code expected of paladins and they are socially expected to act good. No multiclass restrictions. Rangers: Increase HD to d10 Rangers can be spell less variants from Complete Warrior or Wildscapes or trade spellcasting for bonus feats. Alternatively they can convert spells to spontaneous divine casting knowing 1 spell per spell casting level. No prepared spell casting. No animal companion, although a feat would allow one. Rogues: HD increase to d8 Trapsense = elf style auto trap check Sorcerers: Increase HD to d6 Gain 1 free metamagic level they can use per day per sorcerer level Familiar requires a feat or spell or reducing class HD to d4 Wizards: Increase HD to d6 Wizards can learn spells from any items they have crafting feats to create, not just scrolls Wizards can prepare spells without spellbooks. Doing so increases the spell slot required by 1 level. Familiar requires a feat or spell or reducing class HD to d4 [/QUOTE]
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