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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 3171637" data-attributes="member: 2209"><p>Kularian,</p><p></p><p>1 I'm going to go with a con score, though they will still not be subject to ability drain/damage and need only make fort saves that affect objects. A construct's bonus of 20 hp for medium and 30 hp for large are just too much for me to balance for 1st level characters. I will give you negative hp instead of standard construct death at 0 though.</p><p></p><p>2 I'm thinking of making the electricity vulnerability more of the standard D&D energy vulnerability meaning a 50% increase in damage taken from electricity instead of a flat 1d8 so that it scales as a vulnerability with the opposition.</p><p></p><p>4 I'm fine with the fast healing thing that costs a little more than the default 4 EP mechanoids get to spend on their race powers.</p><p></p><p>3 computing LA</p><p></p><p>Large, construct type, slow fast healing, immune to sleep, immune to stunning, immune to ability damage, immune to ability drain, immune to poison, immune to disease, has con score, can go negative hp, can be healed with craft skill or repair spells, </p><p></p><p>subject to mind affecting, subject to critical hits, electricity vulnerability, not subject to heal spells, can't use potions, -2 cha, -4 on cha skills</p><p></p><p>I recently got the d20 race cook book and tried out using these factors that I could and came out to an LA of +3 </p><p></p><p>I compared a couple of LA races from a spreadsheet with tons of sources, looking at constructs who are usually either very high LA or 0 for warforged who are living constructs with con and subject to ability damage and drain, etc.</p><p></p><p>I compared a couple of races in Mythic races, Eleti undead are similar with no con but have a good DR and electricity immunity and are +3 or +4 LA (I forget now). Stonegrunts are large constructs with con scores and good physical stats at +4. Manakin from their Web Enhancement are medium wooden constructs with a high LA.</p><p></p><p>I'm thinking the LA +3 feels right.</p><p></p><p>4 The power armor powers are tough to balance. Soulknives are a good comparison with an automatic offensive magic weapon counterpart to the power armor defenses. Soulknives have more hp but lower BAB. Offenses for magic weapons cost twice as much as defensive magic armor stuff and I'm fine with that type of comparison and class nmagic equivalent armor should have more powers than pure offense class magic weapons. I'm going to limit the armor powers at 1st level to one level of various powers. </p><p></p><p>Moderate fortification is a +3 armor bonus normally only available at a minimum of 15,000 gp enhancement over +1 armor. Similarly str +2 enhancement is normally a 4,000 gp item. DR is pretty strong, and a comparison would be to adamantine armor at a cost of 5,000 gp per 1 DR. The jump jets are cool stylewise and mechanically and I have no problem with them.</p><p></p><p>I have to consider a little bit more about how to limit the armor to be appropriate for a first level class ability or whether to allow it to be effectively a higher LA for lower point buy to allow it to be more powerful than other classes (similar to how I allow NPC classes for higher point buy).</p><p></p><p>Would you prefer to go for balancing against other classes or more powerful for lower point buy?</p></blockquote><p></p>
[QUOTE="Voadam, post: 3171637, member: 2209"] Kularian, 1 I'm going to go with a con score, though they will still not be subject to ability drain/damage and need only make fort saves that affect objects. A construct's bonus of 20 hp for medium and 30 hp for large are just too much for me to balance for 1st level characters. I will give you negative hp instead of standard construct death at 0 though. 2 I'm thinking of making the electricity vulnerability more of the standard D&D energy vulnerability meaning a 50% increase in damage taken from electricity instead of a flat 1d8 so that it scales as a vulnerability with the opposition. 4 I'm fine with the fast healing thing that costs a little more than the default 4 EP mechanoids get to spend on their race powers. 3 computing LA Large, construct type, slow fast healing, immune to sleep, immune to stunning, immune to ability damage, immune to ability drain, immune to poison, immune to disease, has con score, can go negative hp, can be healed with craft skill or repair spells, subject to mind affecting, subject to critical hits, electricity vulnerability, not subject to heal spells, can't use potions, -2 cha, -4 on cha skills I recently got the d20 race cook book and tried out using these factors that I could and came out to an LA of +3 I compared a couple of LA races from a spreadsheet with tons of sources, looking at constructs who are usually either very high LA or 0 for warforged who are living constructs with con and subject to ability damage and drain, etc. I compared a couple of races in Mythic races, Eleti undead are similar with no con but have a good DR and electricity immunity and are +3 or +4 LA (I forget now). Stonegrunts are large constructs with con scores and good physical stats at +4. Manakin from their Web Enhancement are medium wooden constructs with a high LA. I'm thinking the LA +3 feels right. 4 The power armor powers are tough to balance. Soulknives are a good comparison with an automatic offensive magic weapon counterpart to the power armor defenses. Soulknives have more hp but lower BAB. Offenses for magic weapons cost twice as much as defensive magic armor stuff and I'm fine with that type of comparison and class nmagic equivalent armor should have more powers than pure offense class magic weapons. I'm going to limit the armor powers at 1st level to one level of various powers. Moderate fortification is a +3 armor bonus normally only available at a minimum of 15,000 gp enhancement over +1 armor. Similarly str +2 enhancement is normally a 4,000 gp item. DR is pretty strong, and a comparison would be to adamantine armor at a cost of 5,000 gp per 1 DR. The jump jets are cool stylewise and mechanically and I have no problem with them. I have to consider a little bit more about how to limit the armor to be appropriate for a first level class ability or whether to allow it to be effectively a higher LA for lower point buy to allow it to be more powerful than other classes (similar to how I allow NPC classes for higher point buy). Would you prefer to go for balancing against other classes or more powerful for lower point buy? [/QUOTE]
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