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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Ryfte" data-source="post: 3354865" data-attributes="member: 24385"><p><strong>Great!</strong></p><p></p><p>Okay...</p><p></p><p>I'm flexible... what is the most "needed" for party completion sake? I'll be making a gestalt and don't mind playing anything really, lol.</p><p></p><p>The current list you have up is...</p><p></p><p>Pyrex: playing Weylan elan gestalt psychic warrior soulknife [active]:</p><p>I read Weylan as a melee focused character with a focus on psionics as a buff/damage enhancer for melee attacks with some mobility/stealth focus thrown in.</p><p></p><p>Voidrazor: playing NR4ZN Large warforged power armor adept [active]:</p><p>Hmmm... basically a literal tank? A tree trunk? Cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Shayuri: playing Inamar human gestalt warlock sorcerer [active]:</p><p>Hmmm... harder to pin down... light blaster/utility arcane caster... leaning towards what?</p><p></p><p>Sooo...</p><p></p><p>How about a Rogue 1 / Psion 1 then or a simple Rogue 1 / Wizard 1? That would make the character more of a support/utility character for everyone as well... but that's fine with me, lol. I suppose a Rogue 1 / <anything> would be fine. Hmmm... you've eliminated any real reason for a rogue though... are scouts acceptable? They're in Complete Adventurer but the breakout is also at Crystal Keep. Scouts get trapfinding and skirmish as opposed to trapfinding and sneak attack but since all skills are class skills the rogue loses one of it's primary perks and scout is a better flavor for what I'm thinking...</p><p></p><p>I'll post a rough here and work on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks Voadam,</p><p></p><p>~ Ryfte</p></blockquote><p></p>
[QUOTE="Ryfte, post: 3354865, member: 24385"] [b]Great![/b] Okay... I'm flexible... what is the most "needed" for party completion sake? I'll be making a gestalt and don't mind playing anything really, lol. The current list you have up is... Pyrex: playing Weylan elan gestalt psychic warrior soulknife [active]: I read Weylan as a melee focused character with a focus on psionics as a buff/damage enhancer for melee attacks with some mobility/stealth focus thrown in. Voidrazor: playing NR4ZN Large warforged power armor adept [active]: Hmmm... basically a literal tank? A tree trunk? Cool! ;) Shayuri: playing Inamar human gestalt warlock sorcerer [active]: Hmmm... harder to pin down... light blaster/utility arcane caster... leaning towards what? Sooo... How about a Rogue 1 / Psion 1 then or a simple Rogue 1 / Wizard 1? That would make the character more of a support/utility character for everyone as well... but that's fine with me, lol. I suppose a Rogue 1 / <anything> would be fine. Hmmm... you've eliminated any real reason for a rogue though... are scouts acceptable? They're in Complete Adventurer but the breakout is also at Crystal Keep. Scouts get trapfinding and skirmish as opposed to trapfinding and sneak attack but since all skills are class skills the rogue loses one of it's primary perks and scout is a better flavor for what I'm thinking... I'll post a rough here and work on it. :D Thanks Voadam, ~ Ryfte [/QUOTE]
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