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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 3357561" data-attributes="member: 2209"><p>The "mostly" was for the then uncertain brachiation specifics.</p><p></p><p>On feats, sort of. I wrote one years ago for spontaneous casters that you and Shayuri might be interested in. I'll dig up the specifics later but it was orginally designed to allow sorcerers to specialize in one type of spell and know its variations without using all their spells known for it.</p><p></p><p>Prereq of spell focus, benefit was to take one spell already known in the appropriate school and grant the caster knowledge of similar spells, one for each spell level the caster can know spells at.</p><p></p><p>So in this campaign, take the appropriate spell focus and then use one cantrip to learn cure minor wounds. Then this feat and you would gain cure light as a first level spell and then the second level (cure moderate) as a bonus known spell when you learn seconds, etc. If there is no similar spell at that level then it is a dead spell level in the chain, if there are multiple at the spell level then the PC chooses which one. DM is final arbiter of what are similar spells.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3357561, member: 2209"] The "mostly" was for the then uncertain brachiation specifics. On feats, sort of. I wrote one years ago for spontaneous casters that you and Shayuri might be interested in. I'll dig up the specifics later but it was orginally designed to allow sorcerers to specialize in one type of spell and know its variations without using all their spells known for it. Prereq of spell focus, benefit was to take one spell already known in the appropriate school and grant the caster knowledge of similar spells, one for each spell level the caster can know spells at. So in this campaign, take the appropriate spell focus and then use one cantrip to learn cure minor wounds. Then this feat and you would gain cure light as a first level spell and then the second level (cure moderate) as a bonus known spell when you learn seconds, etc. If there is no similar spell at that level then it is a dead spell level in the chain, if there are multiple at the spell level then the PC chooses which one. DM is final arbiter of what are similar spells. [/QUOTE]
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