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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 3361706" data-attributes="member: 2209"><p>Chakken, yes I think one more would be great. I think a five person party will work well and provide enough depth that we can easily continue if one or two players need to drop unexpectedly.</p><p></p><p>A straight cleric would be fine but feel free to make whatever you think will be fun to play, the party has enough niche bases covered that any type of character would be welcome.</p><p></p><p>For clerics please note the specific house rule class changes:</p><p></p><p>Spontaneous divine caster variant from Unearthed Arcana</p><p></p><p>Clerics can choose any domains, regardless of religion or god as long as appropriate for character</p><p></p><p>Clerics can be godless, or worship non-divine beings (dragons, demons, etc.), or pantheons, or specific gods</p><p></p><p>Also note the natives of the setting are not human but dover.</p><p></p><p>Religiously the dover follow three main religions. </p><p></p><p>1 Kerala the goddess of hunting and war is worshipped with the queen traditionally ensconced as village high priestess. Hunting is central to the dover way of life and they are ever ready to war upon those that threaten their territory or lives. This earth mother goddess is seen as reflecting that nature is both giving and harshly cruel.</p><p></p><p>2 Vaaldaru plant goddess of life and the green. The goddess is said to be a massive towering pillar of vegetation within the central Wildwood rising up between two great lakes. Adherents of her faith must journey once in their lives to make direct contact with her, an act which is supposed to alter the adherent's life forever. The largest city within Wildwood, Pindara, has grown around her as Dover from all over the world jouney on pilgrimage to meet their faith obligations. It is said there are great highway paths cutting through the Wildwood forests that all lead to the goddess.</p><p></p><p>3. Druids. Advisors, nature priests, mystery cult. The truth of the druids is known only within their own circles. Among the dover they act as counsel to royalty, perform rites for the village and villagers, and are keepers of their own secret lore.</p><p></p><p>There are also nearby communities of elves and goblins.</p><p></p><p>The goblins worship their own dark gods though rumors say that their sorcerers make pacts with fiendish forces.</p><p></p><p>Not much is known about the elves except that they are known to have strong magic and close relations with fey.</p><p></p><p>If you want to play a native goblin, elf, or fey we can talk more.</p><p></p><p>There is also the option to be an outsider seed from any world so any cleric concept could potentially be viable.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3361706, member: 2209"] Chakken, yes I think one more would be great. I think a five person party will work well and provide enough depth that we can easily continue if one or two players need to drop unexpectedly. A straight cleric would be fine but feel free to make whatever you think will be fun to play, the party has enough niche bases covered that any type of character would be welcome. For clerics please note the specific house rule class changes: Spontaneous divine caster variant from Unearthed Arcana Clerics can choose any domains, regardless of religion or god as long as appropriate for character Clerics can be godless, or worship non-divine beings (dragons, demons, etc.), or pantheons, or specific gods Also note the natives of the setting are not human but dover. Religiously the dover follow three main religions. 1 Kerala the goddess of hunting and war is worshipped with the queen traditionally ensconced as village high priestess. Hunting is central to the dover way of life and they are ever ready to war upon those that threaten their territory or lives. This earth mother goddess is seen as reflecting that nature is both giving and harshly cruel. 2 Vaaldaru plant goddess of life and the green. The goddess is said to be a massive towering pillar of vegetation within the central Wildwood rising up between two great lakes. Adherents of her faith must journey once in their lives to make direct contact with her, an act which is supposed to alter the adherent's life forever. The largest city within Wildwood, Pindara, has grown around her as Dover from all over the world jouney on pilgrimage to meet their faith obligations. It is said there are great highway paths cutting through the Wildwood forests that all lead to the goddess. 3. Druids. Advisors, nature priests, mystery cult. The truth of the druids is known only within their own circles. Among the dover they act as counsel to royalty, perform rites for the village and villagers, and are keepers of their own secret lore. There are also nearby communities of elves and goblins. The goblins worship their own dark gods though rumors say that their sorcerers make pacts with fiendish forces. Not much is known about the elves except that they are known to have strong magic and close relations with fey. If you want to play a native goblin, elf, or fey we can talk more. There is also the option to be an outsider seed from any world so any cleric concept could potentially be viable. [/QUOTE]
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