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Will 3E exotic weapons appear in 4E?
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<blockquote data-quote="Gargoyle" data-source="post: 3736412" data-attributes="member: 529"><p>I'm not sure what they will or should do, but there needs to be a way of dealing with unusual weapons in the game so that:</p><p></p><p>1. They are not too commonly used...otherwise we'll see every other creature wielding them. This means there has to be a significant cost to use them, not just that they are rare or cost more gold. I'm not sure a single feat is enough of a cost sometimes, but I do think this part of the 3E rules is probably about right.</p><p></p><p>2. The power level of unusual weapons needs to be under control. If they take a feat to use, they need to give some sort of advantage, but they can't always be the best choice. This ties in to #1 of course. </p><p></p><p>3. The artwork for an unusual weapon needs to make it look like it could hurt someone other than the wielder. I don't have a problem with spiked chains, but I just have trouble imagining someone using the one pictured in the PHB without hurting themselves. Better suspension of disbelief plz!</p><p></p><p>4. These weapons need to look different and play differently, not just do more damage. The exotic weapons such as the mercurial blades, or the elven thinblade...they are just mechanically better, and not very interesting. Make the elven thinblade better for casters in some way, not just a better rapier. Have mercurial weapons that while doing better damage also slowly poison their wielder...that sort of thing. If it doesn't look different, make it <em>feel</em> different. </p><p></p><p>It sounds like the new fighter class will be weapon specialists of sorts, and I think exotic weapons add some fun to the game, so it will be interesting to see what type of system they come up with, and what weapons make it into 4E.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3736412, member: 529"] I'm not sure what they will or should do, but there needs to be a way of dealing with unusual weapons in the game so that: 1. They are not too commonly used...otherwise we'll see every other creature wielding them. This means there has to be a significant cost to use them, not just that they are rare or cost more gold. I'm not sure a single feat is enough of a cost sometimes, but I do think this part of the 3E rules is probably about right. 2. The power level of unusual weapons needs to be under control. If they take a feat to use, they need to give some sort of advantage, but they can't always be the best choice. This ties in to #1 of course. 3. The artwork for an unusual weapon needs to make it look like it could hurt someone other than the wielder. I don't have a problem with spiked chains, but I just have trouble imagining someone using the one pictured in the PHB without hurting themselves. Better suspension of disbelief plz! 4. These weapons need to look different and play differently, not just do more damage. The exotic weapons such as the mercurial blades, or the elven thinblade...they are just mechanically better, and not very interesting. Make the elven thinblade better for casters in some way, not just a better rapier. Have mercurial weapons that while doing better damage also slowly poison their wielder...that sort of thing. If it doesn't look different, make it [I]feel[/I] different. It sounds like the new fighter class will be weapon specialists of sorts, and I think exotic weapons add some fun to the game, so it will be interesting to see what type of system they come up with, and what weapons make it into 4E. [/QUOTE]
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