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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Will 4E be backwards compatible?
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<blockquote data-quote="Gothmog" data-source="post: 3705267" data-attributes="member: 317"><p>Yep, the prep time and rules bloat in 3E is the nail in the coffin, and the fatal flaw in its design. Pretty much every D20 game out there suffers from this flaw, with the exception of True 20 and SWSE. Me and my group came to this same conclusion about 3 years ago, and haven't touched D&D since- its just too much hassle for our fun.</p><p></p><p>Other things I'd like to see in 4E include:</p><p></p><p>Losing the bazillions of feats- combine feats into more useful abilities and stop the feat proliferation! Maybe combine a bunch of current feats into one larger Feat like Mobile Fighter, that combines Dodge, Mobility and Spring Attack, each activating once the character reaches a certain level. This would cut down on a lot of the paperwork and complexity, and help streamine the system.</p><p></p><p>The whole CR/EL thing- its wonky because it assumes a certain party makeup in the first place. I'd go back to an XP value per critter, based on its abilities.</p><p></p><p>No assumed level of wealth & magic per level guidelines. Instead offer advice for high magic, moderate magic, and low magic campaigns, and how to make the ruleset work with these.</p><p></p><p>Use talent trees for class special abilities, and the HP kicker like in SWSE.</p><p></p><p>Defense (Reflex, Fort, Will) ala SWSE.</p><p></p><p>A general streamlinging of the system to be MUCH faster to play and run.</p><p></p><p>Ways to handle non-combat encounters better. Borrow a page from Savage Worlds and allow for combat tricks, bluffs, demoralization, etc. Also, incorporate some of the excellent material from Dynasties and Demagogues from Atlas Games- they really had some good political ideas.</p><p></p><p></p><p>3E/3.5 was fatally flawed in a lot of ways for me (and apparently a lot of other people from comments I've read and heard at the table), and couldn't handle many varieties of playstyles. So in that regard, I hope 4E isn't very compatible with 3E- it would be basing the game design on some seriously flawed rules and assumptions. Make 4E more open, with fewer assumptions about the setting and magic level, and MUCH easier to prep and play, and I'll gladly buy into it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 3705267, member: 317"] Yep, the prep time and rules bloat in 3E is the nail in the coffin, and the fatal flaw in its design. Pretty much every D20 game out there suffers from this flaw, with the exception of True 20 and SWSE. Me and my group came to this same conclusion about 3 years ago, and haven't touched D&D since- its just too much hassle for our fun. Other things I'd like to see in 4E include: Losing the bazillions of feats- combine feats into more useful abilities and stop the feat proliferation! Maybe combine a bunch of current feats into one larger Feat like Mobile Fighter, that combines Dodge, Mobility and Spring Attack, each activating once the character reaches a certain level. This would cut down on a lot of the paperwork and complexity, and help streamine the system. The whole CR/EL thing- its wonky because it assumes a certain party makeup in the first place. I'd go back to an XP value per critter, based on its abilities. No assumed level of wealth & magic per level guidelines. Instead offer advice for high magic, moderate magic, and low magic campaigns, and how to make the ruleset work with these. Use talent trees for class special abilities, and the HP kicker like in SWSE. Defense (Reflex, Fort, Will) ala SWSE. A general streamlinging of the system to be MUCH faster to play and run. Ways to handle non-combat encounters better. Borrow a page from Savage Worlds and allow for combat tricks, bluffs, demoralization, etc. Also, incorporate some of the excellent material from Dynasties and Demagogues from Atlas Games- they really had some good political ideas. 3E/3.5 was fatally flawed in a lot of ways for me (and apparently a lot of other people from comments I've read and heard at the table), and couldn't handle many varieties of playstyles. So in that regard, I hope 4E isn't very compatible with 3E- it would be basing the game design on some seriously flawed rules and assumptions. Make 4E more open, with fewer assumptions about the setting and magic level, and MUCH easier to prep and play, and I'll gladly buy into it! :D [/QUOTE]
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Will 4E be backwards compatible?
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