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Will 4E be crunchy or smooth?
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<blockquote data-quote="(contact)" data-source="post: 3714468" data-attributes="member: 41"><p>This was confirmed by a couple of the 4e designers at GenCon. Monsters won't be expected to be equivalent to player characters. The impression I'm getting is that there will be more choices for PCs (and therefore more glee for power gamers), but fewer choices for DMs (and therefore less frustration).</p><p></p><p>One phrase that stuck with me was James Wyatt pointing out that the increasing complexity of 3x D&D (as PC levels increased) meant that your campaigns tended to last until the point that the DM could no longer run them well. 3rd edition created decreasing DM competence over time. </p><p></p><p>Hence the 7th to 14th level "sweet spot."</p><p></p><p>A relevant quote from Mike Mearls:</p></blockquote><p></p>
[QUOTE="(contact), post: 3714468, member: 41"] This was confirmed by a couple of the 4e designers at GenCon. Monsters won't be expected to be equivalent to player characters. The impression I'm getting is that there will be more choices for PCs (and therefore more glee for power gamers), but fewer choices for DMs (and therefore less frustration). One phrase that stuck with me was James Wyatt pointing out that the increasing complexity of 3x D&D (as PC levels increased) meant that your campaigns tended to last until the point that the DM could no longer run them well. 3rd edition created decreasing DM competence over time. Hence the 7th to 14th level "sweet spot." A relevant quote from Mike Mearls: [/QUOTE]
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Will 4E be crunchy or smooth?
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