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will 4e be "gamisticly correct" ?
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<blockquote data-quote="robotron666" data-source="post: 3741163" data-attributes="member: 4511"><p>I think the design ethos is aimed more to an equal range of player expression and power than balance. While this might look like balance at first, and maybe it ends up being balance, I think the core of it is giving players a roughly equal number of importnat choices to mkae as they level their characters.</p><p></p><p></p><p></p><p>Well, this seems to be core in the realm of DM choice. You want to give players the ability to alter the outcomes of such important moments. Action points from Eberron are one form, in Star Wars saga edition they're callled Force Points. I'm certain we'll see this in 4rth ed.</p><p></p><p></p><p></p><p>There has to be some risk associated with entering combat, I think we'll see this in how creaters of varying types from local hero to epic level express their abilities. I think any DM that coup's a PC is pretty much telling that player to find a new game. Just an observation, not an opinion on the mechanic.</p><p></p><p></p><p></p><p>That sounds like non-fun to me. Poisons might have <em>temporary</em> status effects, like reduced stats or some other effect on character ability. But I emphasize the word temporary. Fatal / deblitating poisons are no fun unless the player character has to pursue some antidote or other cure, and this is fully within the realm of DM control as narrating a story point, not necessarily as a mechancially enforced rule.</p><p></p><p>A family friend of my family was bitten by a black widow spider and lived, trust me, the side effects were not something you would want to see in a heroic fantasy game.</p><p></p><p></p><p></p><p>Well, utlimately, if you're running the game, do what you and your players will find fun, the rules are just that rules, they do not need to define the experience your players have. You do.</p><p></p><p>For me, realism flies out the window as soon as you mention the words elf or wizard. From what I've seen I can pretty much guarantee you the 4e will be new epic fantasy, not gritty or realistic. Less Harn, more Exalted.</p><p></p><p>As for drama, that does not live in the rules, it lives between you and your players.</p></blockquote><p></p>
[QUOTE="robotron666, post: 3741163, member: 4511"] I think the design ethos is aimed more to an equal range of player expression and power than balance. While this might look like balance at first, and maybe it ends up being balance, I think the core of it is giving players a roughly equal number of importnat choices to mkae as they level their characters. Well, this seems to be core in the realm of DM choice. You want to give players the ability to alter the outcomes of such important moments. Action points from Eberron are one form, in Star Wars saga edition they're callled Force Points. I'm certain we'll see this in 4rth ed. There has to be some risk associated with entering combat, I think we'll see this in how creaters of varying types from local hero to epic level express their abilities. I think any DM that coup's a PC is pretty much telling that player to find a new game. Just an observation, not an opinion on the mechanic. That sounds like non-fun to me. Poisons might have [i]temporary[/i] status effects, like reduced stats or some other effect on character ability. But I emphasize the word temporary. Fatal / deblitating poisons are no fun unless the player character has to pursue some antidote or other cure, and this is fully within the realm of DM control as narrating a story point, not necessarily as a mechancially enforced rule. A family friend of my family was bitten by a black widow spider and lived, trust me, the side effects were not something you would want to see in a heroic fantasy game. Well, utlimately, if you're running the game, do what you and your players will find fun, the rules are just that rules, they do not need to define the experience your players have. You do. For me, realism flies out the window as soon as you mention the words elf or wizard. From what I've seen I can pretty much guarantee you the 4e will be new epic fantasy, not gritty or realistic. Less Harn, more Exalted. As for drama, that does not live in the rules, it lives between you and your players. [/QUOTE]
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will 4e be "gamisticly correct" ?
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