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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
will 4e be "gamisticly correct" ?
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<blockquote data-quote="jasin" data-source="post: 3741592" data-attributes="member: 7531"><p>Ah, yes, that's one suggestion I've heard for dealing with save or else spells: ability damage. Hold and petrification could deal Dex damage, dominate and suggestion could damage Wis or Cha, death effects damage Con...</p><p></p><p>The downside is that the fighter cannot (barring special circumstances) help the wizard take someone out with a spell by softening them up it physical combat. I think it'd be cool to have a system where it would be tactically sound to pound on someone with a sword for a while, and then, when he's on his last legs, finish him off by turning him into a toad or turning him into stone. For that, there needs to be some measure of "being close to defeat" that's shared by normal attacks and magical attacks.</p><p></p><p></p><p>Con? I think it makes sense (even if you resist being turned into a hamster, your insides might get painfully messed up), but the trouble is that going to 0 Con kills you. Maybe you can choose whether you want to resist and take the Con damage as the spell warps your body, or just let go and get turned into a hamster and hope someone can help you later?</p><p></p><p></p><p>I don't think that's a good name; to me, "bewitched" suggests some sort of enchantment, not shapechanging.</p><p></p><p>And anyway, the whole point of the condition track is that you don't have to worry about the exact labels for every condition.</p></blockquote><p></p>
[QUOTE="jasin, post: 3741592, member: 7531"] Ah, yes, that's one suggestion I've heard for dealing with save or else spells: ability damage. Hold and petrification could deal Dex damage, dominate and suggestion could damage Wis or Cha, death effects damage Con... The downside is that the fighter cannot (barring special circumstances) help the wizard take someone out with a spell by softening them up it physical combat. I think it'd be cool to have a system where it would be tactically sound to pound on someone with a sword for a while, and then, when he's on his last legs, finish him off by turning him into a toad or turning him into stone. For that, there needs to be some measure of "being close to defeat" that's shared by normal attacks and magical attacks. Con? I think it makes sense (even if you resist being turned into a hamster, your insides might get painfully messed up), but the trouble is that going to 0 Con kills you. Maybe you can choose whether you want to resist and take the Con damage as the spell warps your body, or just let go and get turned into a hamster and hope someone can help you later? I don't think that's a good name; to me, "bewitched" suggests some sort of enchantment, not shapechanging. And anyway, the whole point of the condition track is that you don't have to worry about the exact labels for every condition. [/QUOTE]
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will 4e be "gamisticly correct" ?
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