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Will 4E Eberron be as bad as FR?
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<blockquote data-quote="I'm A Banana" data-source="post: 4692261" data-attributes="member: 2067"><p>Fanboys and haters aside... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I think you're pretty right here. I do think 4e FR does have some potential without blowing it up, and the answer would be to give a very FOCUSED campaign. Highlight a few cities (Silverymoon, the Dalelands, whatever), and give hooks related to those cities, with perhaps some hooks that threaten multiple cities -- the FRCG as a "book of hooks" isn't a bad plan. You don't need the sweeping encyclopedic overview that 3e gave (and that also lets you release a "Realms Cyclopdia" at a later date with a bunch of collected fluff for those interested, if you'd like -- I mean, you DO have one of the biggest fantasy brand names in existence, guys). </p><p></p><p>I think 4e FR had the right idea about making the setting less intimidating for newbies and less about the good, powerful, magical forces in the world. They could've even introduced the Spellplague as a <em>building</em> force, something the PC's could fight against rather than something that was already omnipresent, giving the DM's a way to make magic less happy-shiny-Mystara if they wanted, without depriving DM's who liked that of their fun times.</p><p></p><p>I like the idea of blowing up the realms for my home game, but it's not something I'd want to force down the throats of the true fans, and, in my mind, the previous players of D&D are the best recruiting tool D&D can have, since you <em>always need players</em>. </p><p></p><p>Also, there's this...</p><p></p><p></p><p></p><p></p><p>I heard what Glyfair heard about Eberron 4e's cosmology, and, as I mentioned upthread, I'm sure a lot of the 4e changes will be of these "philosophical, not functional" changes for Eberron. That doesn't make them smart moves, but it does limit their damage, at least.</p><p></p><p>But the philosophy kind of makes me angry when I think about it being applied to something like Dark Sun. Eberron is only as different as the kitchen sink philosophy will let it be (and it does a nice job). But there are some amazing settings that 4e might yet drag around the corpse of that would be kind of ruined, IMO, by forcing a lot of 4e's philosophies on them. On that note...</p><p></p><p></p><p></p><p>FR is still a pretty strong name...all it takes is one half-decent Drizzit movie to make it hot again (yes, I know, not necessarily an optimistic projection, but bear with my theory here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>I would expect 5e FR to either go back to a middle ground between 3e and 4e or to be completely ignored as a game setting and just pushed as a novel/game/toy brand.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4692261, member: 2067"] Fanboys and haters aside... ;) I think you're pretty right here. I do think 4e FR does have some potential without blowing it up, and the answer would be to give a very FOCUSED campaign. Highlight a few cities (Silverymoon, the Dalelands, whatever), and give hooks related to those cities, with perhaps some hooks that threaten multiple cities -- the FRCG as a "book of hooks" isn't a bad plan. You don't need the sweeping encyclopedic overview that 3e gave (and that also lets you release a "Realms Cyclopdia" at a later date with a bunch of collected fluff for those interested, if you'd like -- I mean, you DO have one of the biggest fantasy brand names in existence, guys). I think 4e FR had the right idea about making the setting less intimidating for newbies and less about the good, powerful, magical forces in the world. They could've even introduced the Spellplague as a [I]building[/I] force, something the PC's could fight against rather than something that was already omnipresent, giving the DM's a way to make magic less happy-shiny-Mystara if they wanted, without depriving DM's who liked that of their fun times. I like the idea of blowing up the realms for my home game, but it's not something I'd want to force down the throats of the true fans, and, in my mind, the previous players of D&D are the best recruiting tool D&D can have, since you [I]always need players[/I]. Also, there's this... I heard what Glyfair heard about Eberron 4e's cosmology, and, as I mentioned upthread, I'm sure a lot of the 4e changes will be of these "philosophical, not functional" changes for Eberron. That doesn't make them smart moves, but it does limit their damage, at least. But the philosophy kind of makes me angry when I think about it being applied to something like Dark Sun. Eberron is only as different as the kitchen sink philosophy will let it be (and it does a nice job). But there are some amazing settings that 4e might yet drag around the corpse of that would be kind of ruined, IMO, by forcing a lot of 4e's philosophies on them. On that note... FR is still a pretty strong name...all it takes is one half-decent Drizzit movie to make it hot again (yes, I know, not necessarily an optimistic projection, but bear with my theory here ;)). I would expect 5e FR to either go back to a middle ground between 3e and 4e or to be completely ignored as a game setting and just pushed as a novel/game/toy brand. [/QUOTE]
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