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Will 4E Eberron be as bad as FR?
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<blockquote data-quote="I'm A Banana" data-source="post: 4724285" data-attributes="member: 2067"><p>I've NEVER been an FR fan. The one time I played it, I was the DM, and I blew it up a million times worse than WotC did (Cthulu instead of the Spellplague) and it was AWESOME....<strong>for my group</strong>.</p><p></p><p>Of course, I wouldn't keep playing in the campaign after that...it had run its course, and the new Realms STILL doesn't appeal to me, though now more because it has nothing different to offer me than because it has omnipotent cheesecake NPC's. </p><p></p><p>Having done what the 4e team did myself, I understand all the benefits and great things they were going for, but I think that those goals could have been accomplished without re-living the trauma that the Time of Troubles caused in the fanbase, and perhaps with adding something to the Realms to make it appealing even for those who haven't ever tried it. Realms fans have been the abused stepchildren of edition changes since AD&D, and I know a lot of them are fans of Drizzit and Elminster and Mystara and the Harpers and all sorts of things that I have kind of a visceral hate for, but they don't deserve this. You don't HAVE to alienate your base (your pipeline to new players) in order to present the setting as more welcoming than 3e presented it.</p><p></p><p>Specifically, a "tight focus" on a few regions and the problems those regions had, with perhaps the mention of things like the Spellplauge to keep it an option, without forcing it down the fans' throats, would have been better. </p><p></p><p>The Realms deserve better than what 4e gave it, IMO. Eberron will probably fare a lot better, being more amenable to many 4e philosophies right off the bat, without needing a big shake-up to align it with what 4e does.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4724285, member: 2067"] I've NEVER been an FR fan. The one time I played it, I was the DM, and I blew it up a million times worse than WotC did (Cthulu instead of the Spellplague) and it was AWESOME....[B]for my group[/B]. Of course, I wouldn't keep playing in the campaign after that...it had run its course, and the new Realms STILL doesn't appeal to me, though now more because it has nothing different to offer me than because it has omnipotent cheesecake NPC's. Having done what the 4e team did myself, I understand all the benefits and great things they were going for, but I think that those goals could have been accomplished without re-living the trauma that the Time of Troubles caused in the fanbase, and perhaps with adding something to the Realms to make it appealing even for those who haven't ever tried it. Realms fans have been the abused stepchildren of edition changes since AD&D, and I know a lot of them are fans of Drizzit and Elminster and Mystara and the Harpers and all sorts of things that I have kind of a visceral hate for, but they don't deserve this. You don't HAVE to alienate your base (your pipeline to new players) in order to present the setting as more welcoming than 3e presented it. Specifically, a "tight focus" on a few regions and the problems those regions had, with perhaps the mention of things like the Spellplauge to keep it an option, without forcing it down the fans' throats, would have been better. The Realms deserve better than what 4e gave it, IMO. Eberron will probably fare a lot better, being more amenable to many 4e philosophies right off the bat, without needing a big shake-up to align it with what 4e does. [/QUOTE]
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