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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will all spells be attacks?
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<blockquote data-quote="Stoat" data-source="post: 4186416" data-attributes="member: 16786"><p>Obviously, we won't know for absolute certain until the books are out, but all indications are that the 4E Wizard primarily specializes in damage dealing area attacks and battlefield control spells. The previews mentioned above, however, show that the wizard has access to certain short-duration utility spells (invisibility, mirror image, fly), although the nature of those spells may be surprisingly different from previous editions. </p><p></p><p></p><p></p><p>I'd note that previous editions didn't have a lot of spells useful for making floating castles, creating monsters or conducting "wizardly experiments." Such things were usually the province of DM handwaving. I'd expect that to stay the same in 4E. </p><p></p><p></p><p></p><p>The NPC's at the Wizard School have whatever statistics the DM wants and do whatever the DM wants. This is not a smartass answer. In 3E a Professor of Alchemy at the Arcane Collegeum would probably be a Wizard with certain skills, feats and (possibly) thematic spells. In 4E, the Professor of Alchemy simply <em>is</em>, and has no underlying class. The DM simply assigns whatever stats or abilities seem appropriate. The Alchemist may not cast spells at all.</p><p></p><p></p><p></p><p>Short answer: we don't know. An informed guess is that some non-attack battlefield control spells will appear in 4E. Other utility spells may be in (I think <em>Phantom Steed</em> is confirmed). IMO <em>Rope Trick</em> should be a ritual if it's in the game at all.</p></blockquote><p></p>
[QUOTE="Stoat, post: 4186416, member: 16786"] Obviously, we won't know for absolute certain until the books are out, but all indications are that the 4E Wizard primarily specializes in damage dealing area attacks and battlefield control spells. The previews mentioned above, however, show that the wizard has access to certain short-duration utility spells (invisibility, mirror image, fly), although the nature of those spells may be surprisingly different from previous editions. I'd note that previous editions didn't have a lot of spells useful for making floating castles, creating monsters or conducting "wizardly experiments." Such things were usually the province of DM handwaving. I'd expect that to stay the same in 4E. The NPC's at the Wizard School have whatever statistics the DM wants and do whatever the DM wants. This is not a smartass answer. In 3E a Professor of Alchemy at the Arcane Collegeum would probably be a Wizard with certain skills, feats and (possibly) thematic spells. In 4E, the Professor of Alchemy simply [i]is[/i], and has no underlying class. The DM simply assigns whatever stats or abilities seem appropriate. The Alchemist may not cast spells at all. Short answer: we don't know. An informed guess is that some non-attack battlefield control spells will appear in 4E. Other utility spells may be in (I think [i]Phantom Steed[/i] is confirmed). IMO [i]Rope Trick[/i] should be a ritual if it's in the game at all. [/QUOTE]
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Community
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Will all spells be attacks?
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