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Will all spells be attacks?
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<blockquote data-quote="JohnSnow" data-source="post: 4186585" data-attributes="member: 32164"><p>Sorry Rechan, I don't mean to be snide, but did you even pay attention to the characters released at D&D Experience?</p><p></p><p>Even at 1st-level, Skamos (the Tiefling Wizard) had two <em>extremely versatile</em> powers, in the form of cantrips - <em>Ghost Sound</em> and <em>Mage Hand</em>.</p><p></p><p><strong><span style="font-size: 12px">Ghost Sound</span></strong> Wizard Cantrip</p><p><strong>At Will • Arcane, Illusion</strong></p><p><em>With a wink, you create an illusory sound that emanates from somewhere close by.</em></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One object or unoccupied square</p><p><strong>Effect:</strong> You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.</p><p></p><p>That's old ghost sound combined with the ability to whisper a message to someone across a battlefield. And if you can't come up with creative uses for that power, you're nuts.</p><p></p><p>And if that's not enough for you, there's this one:</p><p></p><p><strong><span style="font-size: 12px">Mage Hand</span></strong> Wizard Cantrip</p><p><strong>At Will • Arcane, Conjuration, Force</strong></p><p><em>You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.</em></p><p><strong>Minor Action Ranged</strong> 5</p><p><strong>Effect:</strong> You conjure a spectral floating hand in an unoccupide square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less, and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a sheath, or a similar container, and simultaneously move any one object carried or worn anywhere on your body into your hand. </p><p> As a move action, you can move the object up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.</p><p><strong>Sustain Minor:</strong> You can sustain the hand indefinitely.</p><p><strong>Special:</strong> You can create only one hand at a time.</p><p></p><p>I can, off the top of my head, think of dozens of uses for this simple cantrip. One of which is basically the equivalent of animate rope. Yes, it only has a range of 5 squares, but for god's sake, it's a super low-level cantrip.</p><p></p><p>And I imagine that there are more cantrips in the game than just the three mentioned on Skamos' character sheet.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4186585, member: 32164"] Sorry Rechan, I don't mean to be snide, but did you even pay attention to the characters released at D&D Experience? Even at 1st-level, Skamos (the Tiefling Wizard) had two [i]extremely versatile[/i] powers, in the form of cantrips - [i]Ghost Sound[/i] and [i]Mage Hand[/i]. [b][SIZE=3]Ghost Sound[/SIZE][/b] Wizard Cantrip [b]At Will • Arcane, Illusion[/b] [i]With a wink, you create an illusory sound that emanates from somewhere close by.[/i] [b]Standard Action Ranged[/b] 10 [b]Target:[/b] One object or unoccupied square [b]Effect:[/b] You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. That's old ghost sound combined with the ability to whisper a message to someone across a battlefield. And if you can't come up with creative uses for that power, you're nuts. And if that's not enough for you, there's this one: [b][SIZE=3]Mage Hand[/SIZE][/b] Wizard Cantrip [b]At Will • Arcane, Conjuration, Force[/b] [i]You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.[/i] [b]Minor Action Ranged[/b] 5 [b]Effect:[/b] You conjure a spectral floating hand in an unoccupide square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less, and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a sheath, or a similar container, and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the object up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. [b]Sustain Minor:[/b] You can sustain the hand indefinitely. [b]Special:[/b] You can create only one hand at a time. I can, off the top of my head, think of dozens of uses for this simple cantrip. One of which is basically the equivalent of animate rope. Yes, it only has a range of 5 squares, but for god's sake, it's a super low-level cantrip. And I imagine that there are more cantrips in the game than just the three mentioned on Skamos' character sheet. [/QUOTE]
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