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Will all spells be attacks?
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<blockquote data-quote="Rechan" data-source="post: 4186981" data-attributes="member: 54846"><p>Except that in 3e and previous, the wizard had to waste a slot to do that and the fighter just had to roll a die (something he could do endlessly unless your DM makes you save vs. hernia). </p><p></p><p></p><p>Incorrect.</p><p></p><p>The 4e philosophy is that Combat and combat abilities are not a balance with what you can do outside of combat.</p><p></p><p>In 3e, a rogue can't do a whole lot IN combat because the theory is that he dominates the field out of combat. And a fighter can't do much OUTSIDE of combat because he dominates the field IN combat.</p><p></p><p>With 4e, the assumption is that everyone should be balanced IN combat, and everyone balanced OUT of combat. We haven't seen what people can do OUTSIDE of combat, aside from mentions of skill challenges. But there may be outside-of-combat roles or something ELSE that we don't know yet.</p><p></p><p></p><p></p><p>I dislike that, simply because there are some abilities that you just <em>can't</em> balance. So, what do you balance "You can talk to animals" with? Or "You can walk on water"? "You can look into the hearts of men"? "You can make something out of nothing"? "You know and can invoke the true name of the oak tree"? </p><p></p><p></p><p>Here's the problem there, or how I would impose the nuance:</p><p></p><p>A rogue can decide which door to open, and use his skills to do so discreetly.</p><p></p><p>Any spell that "Opens all doors" isn't going to do so quietly. In fact, that spell is going to open <em>all doors in the immediate area at the same time</em> and it's going to do so with such a loud fury that anyone within half a mile heard it. </p><p></p><p>The advantages are askew, but so are the disadvantages. </p><p></p><p></p><p>Unless you have a ranger or an animal that can track via scent, discover that people have disappeared, and proceed to build a nice bonfire underneath the area. </p><p></p><p>I really don't <em>care</em> about whether an end result is reached by magic or reached by whatever explanation is given, just that a PC can do it. I <em>like</em> systems that say "Here is the end result, or the mechanic to achieve goal x, you can flavor the method that it is delivered any way you want". So an area effect damage can be from "I cast a fireball" to "I ran around and punched everyone in the face". </p><p></p><p>If a non-magical fighter wanted to make a floating castle, then he takes the Leadership feat, uses his followers and cohorts to go get some rock that floats naturally, and he has them build a castle out of it. End result: Floating castle, no matter how it was done.</p><p></p><p></p><p>Sure, unless the wizard in the party doesn't get that spell, or doesn't want to do that, or that doesn't fit his character theme. If I'm playing a Trapsmith, by god that's what I'm doing because that's what my character is. </p><p></p><p></p><p>It was an example of smart tactics used to overcome a more powerful challenge.</p><p></p><p></p><p>I don't ever believe I've seen "Okay, you came up with something clever, you automatically succeed".</p></blockquote><p></p>
[QUOTE="Rechan, post: 4186981, member: 54846"] Except that in 3e and previous, the wizard had to waste a slot to do that and the fighter just had to roll a die (something he could do endlessly unless your DM makes you save vs. hernia). Incorrect. The 4e philosophy is that Combat and combat abilities are not a balance with what you can do outside of combat. In 3e, a rogue can't do a whole lot IN combat because the theory is that he dominates the field out of combat. And a fighter can't do much OUTSIDE of combat because he dominates the field IN combat. With 4e, the assumption is that everyone should be balanced IN combat, and everyone balanced OUT of combat. We haven't seen what people can do OUTSIDE of combat, aside from mentions of skill challenges. But there may be outside-of-combat roles or something ELSE that we don't know yet. I dislike that, simply because there are some abilities that you just [i]can't[/i] balance. So, what do you balance "You can talk to animals" with? Or "You can walk on water"? "You can look into the hearts of men"? "You can make something out of nothing"? "You know and can invoke the true name of the oak tree"? Here's the problem there, or how I would impose the nuance: A rogue can decide which door to open, and use his skills to do so discreetly. Any spell that "Opens all doors" isn't going to do so quietly. In fact, that spell is going to open [i]all doors in the immediate area at the same time[/i] and it's going to do so with such a loud fury that anyone within half a mile heard it. The advantages are askew, but so are the disadvantages. Unless you have a ranger or an animal that can track via scent, discover that people have disappeared, and proceed to build a nice bonfire underneath the area. I really don't [i]care[/i] about whether an end result is reached by magic or reached by whatever explanation is given, just that a PC can do it. I [i]like[/i] systems that say "Here is the end result, or the mechanic to achieve goal x, you can flavor the method that it is delivered any way you want". So an area effect damage can be from "I cast a fireball" to "I ran around and punched everyone in the face". If a non-magical fighter wanted to make a floating castle, then he takes the Leadership feat, uses his followers and cohorts to go get some rock that floats naturally, and he has them build a castle out of it. End result: Floating castle, no matter how it was done. Sure, unless the wizard in the party doesn't get that spell, or doesn't want to do that, or that doesn't fit his character theme. If I'm playing a Trapsmith, by god that's what I'm doing because that's what my character is. It was an example of smart tactics used to overcome a more powerful challenge. I don't ever believe I've seen "Okay, you came up with something clever, you automatically succeed". [/QUOTE]
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