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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will CON become a dump stat?
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<blockquote data-quote="Stoat" data-source="post: 4171653" data-attributes="member: 16786"><p>This statement is simply too broadly worded to be true. The "5-minute workday" as it is called arises from a number of factors. (1) The Vancian spellcasting system allows casters to go nova, blowing through their spells more quickly than the designers anticipated. Casters who are low on spells will want to stop and rest. (2) Travel abilities, particularly teleport, make it easy to get in and out of the dungeon. A party in 3E can 'port in, wreck shop and then 'port back to safety in a nonce. (3) Rope trick makes resting in the dungeon a relatively safe proposition. (4) The 3E attrition model generally assumes that the players will expend their resources gradually over a span of 4-5 encounters. If the DM follows this model, the players have an incentive to go nova and the beat feet because the relative balance of power versus their opponents will remain in their favor.</p><p></p><p>4E dailies still allow some nova action, but its a mini-nova, not a supernova. Encounter and at-will powers can't be exhausted. Casters can't burn through all their spells in one battle. Even if they burn their dailies, they're still tough enough to make pushing on a reasonable choice.</p><p></p><p>Travel abilities are being moved to higher levels, making it more difficult for more parties to simply 'port in and 'port out. It's also possible, even likely, that Teleport as we know it has been nerfed in some as-yet-unknown way.</p><p></p><p>We don't know whether or not Rope Trick is in 4E, but we can make an educated guess at this point. My educated guess is that it's out entirely. </p><p></p><p>4E's encounter design shouldn't reward nova tactics the way that 3E's attrition model did. Every 4E encounter assumes that the players are more or less at top form. Popping in and out of the dungeon shouldn't provide the same benefit in 4E that it does in 3E.</p><p></p><p>I do generally agree that the "5-minute workday" is very much a function of playstyle and DM-style. 3E simply provided several incentives that encouraged it. 4E will not wholly remove the phenomenon, but it looks to make it more difficult and less rewarding.</p></blockquote><p></p>
[QUOTE="Stoat, post: 4171653, member: 16786"] This statement is simply too broadly worded to be true. The "5-minute workday" as it is called arises from a number of factors. (1) The Vancian spellcasting system allows casters to go nova, blowing through their spells more quickly than the designers anticipated. Casters who are low on spells will want to stop and rest. (2) Travel abilities, particularly teleport, make it easy to get in and out of the dungeon. A party in 3E can 'port in, wreck shop and then 'port back to safety in a nonce. (3) Rope trick makes resting in the dungeon a relatively safe proposition. (4) The 3E attrition model generally assumes that the players will expend their resources gradually over a span of 4-5 encounters. If the DM follows this model, the players have an incentive to go nova and the beat feet because the relative balance of power versus their opponents will remain in their favor. 4E dailies still allow some nova action, but its a mini-nova, not a supernova. Encounter and at-will powers can't be exhausted. Casters can't burn through all their spells in one battle. Even if they burn their dailies, they're still tough enough to make pushing on a reasonable choice. Travel abilities are being moved to higher levels, making it more difficult for more parties to simply 'port in and 'port out. It's also possible, even likely, that Teleport as we know it has been nerfed in some as-yet-unknown way. We don't know whether or not Rope Trick is in 4E, but we can make an educated guess at this point. My educated guess is that it's out entirely. 4E's encounter design shouldn't reward nova tactics the way that 3E's attrition model did. Every 4E encounter assumes that the players are more or less at top form. Popping in and out of the dungeon shouldn't provide the same benefit in 4E that it does in 3E. I do generally agree that the "5-minute workday" is very much a function of playstyle and DM-style. 3E simply provided several incentives that encouraged it. 4E will not wholly remove the phenomenon, but it looks to make it more difficult and less rewarding. [/QUOTE]
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Will CON become a dump stat?
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