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General Tabletop Discussion
*Pathfinder & Starfinder
Will CON become a dump stat?
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<blockquote data-quote="DarkKestral" data-source="post: 4178936" data-attributes="member: 40100"><p>Cad: the one thing I've seen that prevents players from dumpstatting in general is that quadratic costcurve combined with useful benefits from stacking "off-stats". I'm not totally against dumpstatting; I just think that players should be rewarded for putting a few points into a non-traditional stat once their primary stats have reached an acceptable level and think total dumpstats are bad design if only because they say that on-paper weaknesses shouldn't translate directly into the game. </p><p></p><p>Dump stats should be somewhat individualized; the situation with Cha is the result of imbalanced design where 5 stats have something broadly useful to most classes and the 6th doesn't, and I don't think it should be the model for 4th ed. Overly broad statdumping produces Raistlins; in theory, they suck, but in practice, they work, if only because many GMs and adventure modules generally avoid the practice of forcing players to use skills and abilities they didn't invest much in to avoid player complaint. Zero dump versions produce the 3.5 paladins or monks: characters without a real "focus". I'm more looking for things that would make it possible that would fully utilize an optimized version of the elite array that kept the array's wide stat spread and derive real benefit from having 2 "slightly above average" stats that aren't dumped, but don't lose too much ground versus the 18/18/remainder player who puts his points into Int/Str/Cha/Dex as appropriate for his class, Con, then Dex/Wis/Int/Str in that order all the time.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4178936, member: 40100"] Cad: the one thing I've seen that prevents players from dumpstatting in general is that quadratic costcurve combined with useful benefits from stacking "off-stats". I'm not totally against dumpstatting; I just think that players should be rewarded for putting a few points into a non-traditional stat once their primary stats have reached an acceptable level and think total dumpstats are bad design if only because they say that on-paper weaknesses shouldn't translate directly into the game. Dump stats should be somewhat individualized; the situation with Cha is the result of imbalanced design where 5 stats have something broadly useful to most classes and the 6th doesn't, and I don't think it should be the model for 4th ed. Overly broad statdumping produces Raistlins; in theory, they suck, but in practice, they work, if only because many GMs and adventure modules generally avoid the practice of forcing players to use skills and abilities they didn't invest much in to avoid player complaint. Zero dump versions produce the 3.5 paladins or monks: characters without a real "focus". I'm more looking for things that would make it possible that would fully utilize an optimized version of the elite array that kept the array's wide stat spread and derive real benefit from having 2 "slightly above average" stats that aren't dumped, but don't lose too much ground versus the 18/18/remainder player who puts his points into Int/Str/Cha/Dex as appropriate for his class, Con, then Dex/Wis/Int/Str in that order all the time. [/QUOTE]
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Will CON become a dump stat?
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