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Will D&D 3.5 have action dice?
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<blockquote data-quote="Roland Delacroix" data-source="post: 707469" data-attributes="member: 1753"><p>I've played and run in Legend of the Five Rings, 7th Sea, Spycraft, and D20 Modern which have Void Points, Drama Dice, Action Dice and Action Points respectively. I've also played and run 1e, 2e, 3e, GURPS(lite), Wheel of Time, Shadowrun, and any other number of games without a similar mechanic. Everytime the difference was clear cut, in the systems with bonus dice/points the players ROLEplayer better, took more heroic actions more often, and in general had more fun. </p><p></p><p>So, IMO, action dice would have a MASSIVE effect on D&D 3.5, and probably one for the better.</p><p></p><p>Personally I would preffer the Action <strong>Die</strong> system to the Action <strong>Point</strong> system. With Action Die players and DM both have a determined number and can bid against each other. Player spends a die, DM spends a die to negate it. Both still have a pile of Action dice to spend, just how bad do either want the effect? Makes for a great test of wills, wits, and bluffing for the players but it also give the DM a tool to either let the PC's shine or have the villian get away for the final scene later. </p><p></p><p>The alternate uses of Action Dice are superb as well. The last Spycraft game I ran (at the ENboard Chicago meet) was investigative heavy and a couple of uses of action dice to make Intuition Checks were critical in keeping the pace rolling. If I run D&D again i'll definitely consider using Spycraft's Action Dice system.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 707469, member: 1753"] I've played and run in Legend of the Five Rings, 7th Sea, Spycraft, and D20 Modern which have Void Points, Drama Dice, Action Dice and Action Points respectively. I've also played and run 1e, 2e, 3e, GURPS(lite), Wheel of Time, Shadowrun, and any other number of games without a similar mechanic. Everytime the difference was clear cut, in the systems with bonus dice/points the players ROLEplayer better, took more heroic actions more often, and in general had more fun. So, IMO, action dice would have a MASSIVE effect on D&D 3.5, and probably one for the better. Personally I would preffer the Action [B]Die[/B] system to the Action [B]Point[/B] system. With Action Die players and DM both have a determined number and can bid against each other. Player spends a die, DM spends a die to negate it. Both still have a pile of Action dice to spend, just how bad do either want the effect? Makes for a great test of wills, wits, and bluffing for the players but it also give the DM a tool to either let the PC's shine or have the villian get away for the final scene later. The alternate uses of Action Dice are superb as well. The last Spycraft game I ran (at the ENboard Chicago meet) was investigative heavy and a couple of uses of action dice to make Intuition Checks were critical in keeping the pace rolling. If I run D&D again i'll definitely consider using Spycraft's Action Dice system. [/QUOTE]
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