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Will D&D ever be able to regain a base of "casual" players?
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<blockquote data-quote="HorusZA" data-source="post: 4904950" data-attributes="member: 83599"><p>My experiences when I first started gaming in the early 80's was the exact opposite: Back then everyone was hardcore. Rulebooks were analysed and dissected, every new release was a cause for celebration, if your character history was less than 3 pages your DM would frown at you. Since then, attitudes towards gaming (in experience) has mellowed a lot. This is probably because me and my fellow gamers have aged. We now have jobs, families and precious little time so whenever we get the opportunity to roleplay we don't fuss about minutiae and just get on with the game, have a good time and don't stress about the rules. Gaming now, IMHO, requires less prep, less buy-in and less "inside knowledge" to get going. Despite this, I fear that we're losing gamers (old and new) to other past-times which are far more seductive to the modern audience.</p></blockquote><p></p>
[QUOTE="HorusZA, post: 4904950, member: 83599"] My experiences when I first started gaming in the early 80's was the exact opposite: Back then everyone was hardcore. Rulebooks were analysed and dissected, every new release was a cause for celebration, if your character history was less than 3 pages your DM would frown at you. Since then, attitudes towards gaming (in experience) has mellowed a lot. This is probably because me and my fellow gamers have aged. We now have jobs, families and precious little time so whenever we get the opportunity to roleplay we don't fuss about minutiae and just get on with the game, have a good time and don't stress about the rules. Gaming now, IMHO, requires less prep, less buy-in and less "inside knowledge" to get going. Despite this, I fear that we're losing gamers (old and new) to other past-times which are far more seductive to the modern audience. [/QUOTE]
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Will D&D ever be able to regain a base of "casual" players?
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