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General Tabletop Discussion
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Will D&D ever be able to regain a base of "casual" players?
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<blockquote data-quote="Hussar" data-source="post: 4905607" data-attributes="member: 22779"><p>Meh, I'm not going to get too up in arms about definitions. Not worth it.</p><p></p><p>I'm just going to chuck out my anecdotal evidence. Every single group I've played in since graduation high school some twenty ish years ago has included about half casual players. Doesn't matter the group size - if I had six players, I had 3 casuals, if I had 2 players, one was casual about it. It also doesn't make any difference IME, with online games. My online VTT games have seen pretty much the exact same divide - about 50% casual. Didn't matter if I was DM or player either. Works out the same.</p><p></p><p>So, yeah, I don't buy the OP's premise. It certainly don't jive with my experience at all. </p><p></p><p>To go another way about it, if I post on one of the VTT forums that I need four new players for a D&D game (any edition, doesn'T really matter), I'll get 2 casuals and 2 more serious gamers.</p><p></p><p>Do we need to appeal to more casual gamers? Not really. Ariosto talks about how difficult it is to learn 4e. IME, not really. A 1st level character has very few options and the combat rules are mostly intuitive. Heck, look at the Penny Arcade bunch. Included one guy who had never played an RPG before ever and he got it. How hard can it be?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4905607, member: 22779"] Meh, I'm not going to get too up in arms about definitions. Not worth it. I'm just going to chuck out my anecdotal evidence. Every single group I've played in since graduation high school some twenty ish years ago has included about half casual players. Doesn't matter the group size - if I had six players, I had 3 casuals, if I had 2 players, one was casual about it. It also doesn't make any difference IME, with online games. My online VTT games have seen pretty much the exact same divide - about 50% casual. Didn't matter if I was DM or player either. Works out the same. So, yeah, I don't buy the OP's premise. It certainly don't jive with my experience at all. To go another way about it, if I post on one of the VTT forums that I need four new players for a D&D game (any edition, doesn'T really matter), I'll get 2 casuals and 2 more serious gamers. Do we need to appeal to more casual gamers? Not really. Ariosto talks about how difficult it is to learn 4e. IME, not really. A 1st level character has very few options and the combat rules are mostly intuitive. Heck, look at the Penny Arcade bunch. Included one guy who had never played an RPG before ever and he got it. How hard can it be? [/QUOTE]
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Will D&D ever be able to regain a base of "casual" players?
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