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Will D&D ever be able to regain a base of "casual" players?
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<blockquote data-quote="Oni" data-source="post: 4906048" data-attributes="member: 380"><p>Kinda. </p><p></p><p>I was thinking about this earlier regarding those casual groups I spoke about before. I'm not sure that being hardcore into the game aspect is at all necessary. I dated the person running the One Piece game I mentioned earlier and in that time I never once saw her even open a rule book and in fact no one in the group even owned a rule book, the entire thing having been based on a copy of BESM that had long since been returned to the library and never checked out again. The system had basically been pared down to You get X number of stats and X number of things you're good at (modified by up to X number of things you're bad at) and roll under the total. And there were HP and Pirate Points (a basically arbitrary widget players could spend for some narrative control) and that was basically it. Other than coming up with a few NPC's she just ran the whole thing off the top of her head. </p><p></p><p>I would very much classify her as a casual gamer. Now on the other hand she was definitely a hardcore One Piece fan and had a near encyclopedic knowledge of the setting. Anyway, what I'm getting at, is that enthusiasm that drives a game for the casual gamer isn't going to be system derived (unless the system is the point of the game, but we're leaving rpg territory there). It wasn't that she was into the game, it was that she was into the setting. </p><p></p><p>I imagine there is something instructive in all this, but haven't quite managed to formulate it into coherent thought.</p></blockquote><p></p>
[QUOTE="Oni, post: 4906048, member: 380"] Kinda. I was thinking about this earlier regarding those casual groups I spoke about before. I'm not sure that being hardcore into the game aspect is at all necessary. I dated the person running the One Piece game I mentioned earlier and in that time I never once saw her even open a rule book and in fact no one in the group even owned a rule book, the entire thing having been based on a copy of BESM that had long since been returned to the library and never checked out again. The system had basically been pared down to You get X number of stats and X number of things you're good at (modified by up to X number of things you're bad at) and roll under the total. And there were HP and Pirate Points (a basically arbitrary widget players could spend for some narrative control) and that was basically it. Other than coming up with a few NPC's she just ran the whole thing off the top of her head. I would very much classify her as a casual gamer. Now on the other hand she was definitely a hardcore One Piece fan and had a near encyclopedic knowledge of the setting. Anyway, what I'm getting at, is that enthusiasm that drives a game for the casual gamer isn't going to be system derived (unless the system is the point of the game, but we're leaving rpg territory there). It wasn't that she was into the game, it was that she was into the setting. I imagine there is something instructive in all this, but haven't quite managed to formulate it into coherent thought. [/QUOTE]
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Will D&D ever be able to regain a base of "casual" players?
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