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General Tabletop Discussion
*TTRPGs General
Will D&D ever be able to regain a base of "casual" players?
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<blockquote data-quote="mearls" data-source="post: 4906510" data-attributes="member: 697"><p>I'm not sure a casual gamer is always going to be system or setting driven. I think there's room for booth, depending on what makes a particular person tick. But I think that your friend is really into One Piece is the key - the game system didn't matter much. What was important was tearing around the world of One Piece. She liked it enough to put the time and effort into running a game.</p><p></p><p>I think that's why there are plenty of people who believe that system doesn't matter at all, and for them that's correct. They're hardcore about different aspects of the game compared to someone who's more into the rules.</p><p></p><p>On that level, that's why I think things like GNS do have some value. Regardless of what you think of GNS itself, it points to the basic idea that people have different reasons why they like RPGs. For some people, an RPG is a game they like playing. For others, it's a tool for group storytelling, a way to explore a setting or genre they like. For a lot of people, I think it's a mixture.</p></blockquote><p></p>
[QUOTE="mearls, post: 4906510, member: 697"] I'm not sure a casual gamer is always going to be system or setting driven. I think there's room for booth, depending on what makes a particular person tick. But I think that your friend is really into One Piece is the key - the game system didn't matter much. What was important was tearing around the world of One Piece. She liked it enough to put the time and effort into running a game. I think that's why there are plenty of people who believe that system doesn't matter at all, and for them that's correct. They're hardcore about different aspects of the game compared to someone who's more into the rules. On that level, that's why I think things like GNS do have some value. Regardless of what you think of GNS itself, it points to the basic idea that people have different reasons why they like RPGs. For some people, an RPG is a game they like playing. For others, it's a tool for group storytelling, a way to explore a setting or genre they like. For a lot of people, I think it's a mixture. [/QUOTE]
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Will D&D ever be able to regain a base of "casual" players?
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