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Will D&D make strength matter again?
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<blockquote data-quote="Lost Soul" data-source="post: 7361546" data-attributes="member: 81242"><p>Please elaborate on too complex. All I did was give a weak sneak attack feature that you can get 1 extra die of damage per attack. So at 5th level you get an extra two dice to add to damage rolls per round. I could have simply made it an extra die of damage per attack but I wanted to give an option of a 'smite' like power where you can pour all of your dice into one attack or break them up with multiple attacks which may be more beneficial when fighting hordes of weaker enemies. Martial classes differ from rogues in that multiple attacks is their theme. I feel that multiple attacks from a fighter should be as deadly as a rogue's single attack but they should have the option to break up extra damage on opponents. Otherwise it functions exactly as sneak attack for strength weapons. It would also limit martial (fighter, barbarian, paladin)/rogue builds which I am growing tired of seeing in my groups. Multiclassing is too good for rogues, average for martials and meh for casters</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7361546, member: 81242"] Please elaborate on too complex. All I did was give a weak sneak attack feature that you can get 1 extra die of damage per attack. So at 5th level you get an extra two dice to add to damage rolls per round. I could have simply made it an extra die of damage per attack but I wanted to give an option of a 'smite' like power where you can pour all of your dice into one attack or break them up with multiple attacks which may be more beneficial when fighting hordes of weaker enemies. Martial classes differ from rogues in that multiple attacks is their theme. I feel that multiple attacks from a fighter should be as deadly as a rogue's single attack but they should have the option to break up extra damage on opponents. Otherwise it functions exactly as sneak attack for strength weapons. It would also limit martial (fighter, barbarian, paladin)/rogue builds which I am growing tired of seeing in my groups. Multiclassing is too good for rogues, average for martials and meh for casters [/QUOTE]
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Will D&D make strength matter again?
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