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General Tabletop Discussion
*Dungeons & Dragons
Will D&D make strength matter again?
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<blockquote data-quote="Dausuul" data-source="post: 7362137" data-attributes="member: 58197"><p>If you're going to try and address the (moderate) imbalance between Strength and Dex, start by looking at where it lies. It is <em>not</em> a problem in melee combat; Str is slightly superior to Dex as far as melee attack stats go, because it allows you to use heavy armor which offers slightly better AC. And that's not even getting into what you can do with feats.</p><p></p><p>Where Dex grants an advantage:</p><p></p><ul> <li data-xf-list-type="ul">Initiative. This is the big one. Increasing your chance of getting to go first means potentially a free round of attacks.</li> <li data-xf-list-type="ul">Saving throws. Str is a minor save, Dex is a major one.</li> <li data-xf-list-type="ul">Ranged attacks. The ranged weapons available to a Dex fighter are far superior to those available to a Str fighter. They have greater range and better damage, and your DM is less likely to kick up a fuss about how you're carrying your ammo. (A quiver of 20 arrows won't raise an eyebrow, a bundle of 20 javelins... will.)</li> <li data-xf-list-type="ul">Skills. This is very minor, and rather campaign-dependent; but Dex supports two skills where Str supports only one. If we figure Stealth and Athletics are about equally useful, Dex gets the advantage because it also supports Acrobatics.</li> </ul><p>For initiative, I'd consider house-ruling that your initiative bonus equals your proficiency bonus. Then allow the rogue (who depends heavily on high initiative, particularly the assassin) to add Dex to initiative as a class feature.</p><p></p><p>For saving throws... have to think about that one. I don't see an easy way to rebalance saving throws. Unless you want to do what 4E did and let you choose the better of two stats for each save (Str/Con, Dex/Int, and Wis/Cha).</p><p></p><p>The ranged attack problem is relatively easy to house-rule. Javelin damage could be increased to be on par or even superior to bow damage; the Str fighter would then be deadlier to nearby foes, but wouldn't have the Dex fighter's ability to strike from a great distance.</p><p></p><p>Skills is too minor to worry about IMO.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7362137, member: 58197"] If you're going to try and address the (moderate) imbalance between Strength and Dex, start by looking at where it lies. It is [I]not[/I] a problem in melee combat; Str is slightly superior to Dex as far as melee attack stats go, because it allows you to use heavy armor which offers slightly better AC. And that's not even getting into what you can do with feats. Where Dex grants an advantage: [LIST] [*]Initiative. This is the big one. Increasing your chance of getting to go first means potentially a free round of attacks. [*]Saving throws. Str is a minor save, Dex is a major one. [*]Ranged attacks. The ranged weapons available to a Dex fighter are far superior to those available to a Str fighter. They have greater range and better damage, and your DM is less likely to kick up a fuss about how you're carrying your ammo. (A quiver of 20 arrows won't raise an eyebrow, a bundle of 20 javelins... will.) [*]Skills. This is very minor, and rather campaign-dependent; but Dex supports two skills where Str supports only one. If we figure Stealth and Athletics are about equally useful, Dex gets the advantage because it also supports Acrobatics. [/LIST] For initiative, I'd consider house-ruling that your initiative bonus equals your proficiency bonus. Then allow the rogue (who depends heavily on high initiative, particularly the assassin) to add Dex to initiative as a class feature. For saving throws... have to think about that one. I don't see an easy way to rebalance saving throws. Unless you want to do what 4E did and let you choose the better of two stats for each save (Str/Con, Dex/Int, and Wis/Cha). The ranged attack problem is relatively easy to house-rule. Javelin damage could be increased to be on par or even superior to bow damage; the Str fighter would then be deadlier to nearby foes, but wouldn't have the Dex fighter's ability to strike from a great distance. Skills is too minor to worry about IMO. [/QUOTE]
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