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General Tabletop Discussion
*Dungeons & Dragons
Will D&D make strength matter again?
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<blockquote data-quote="Remathilis" data-source="post: 7365468" data-attributes="member: 7635"><p><a href="https://www.dndbeyond.com/spells/shillelagh" target="_blank">Shillelagh</a> says "hi". </p><p></p><p></p><p></p><p>There was some serious design flaws in the original Thief class, since it lacked both magic and combat prowess and assumed that the thief skills (which were easily replaceable with magic) were somehow sufficient. AD&D Thieves sucked; I played one for decades and got him to 16th level. The best thing a thief could do was multi-class with fighter (combat ability) or wizard (magic) to give it something to do aside from hide and pick the occasional lock. </p><p></p><p>As for Tass and Soth; never read much Dragonlance but technically, Tasselhoff was a handler, not a thief, so he didn't even get backstab and was intentionally gimped in combat. If he did have backstab, a hoopak did 1d6 which Tass could backstab into x5 damage (at 13th+ level, I'm going to assume we're going to assume Tass and Soth are of equal level here because if not, you're arguing if characters at different levels should do similar damage) so Tass hits for 5-30 points of damage. Soth, if he is the Monster Compendium death knight, has 1 attack with a weapon (usually a longsword) using his 18/00 strength, meaning he does... 1d8+6 (or 7-14 damage) per round with his sword. If you want to give Soth a magic sword (as death knights are supposed to be armed with) add another 2-4 damage to the min and max.</p><p></p><p>So yeah, Tass could do more damage in one round with his hoopak than Soth can in one round, assuming Tass has backstab.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7365468, member: 7635"] [URL="https://www.dndbeyond.com/spells/shillelagh"]Shillelagh[/URL] says "hi". There was some serious design flaws in the original Thief class, since it lacked both magic and combat prowess and assumed that the thief skills (which were easily replaceable with magic) were somehow sufficient. AD&D Thieves sucked; I played one for decades and got him to 16th level. The best thing a thief could do was multi-class with fighter (combat ability) or wizard (magic) to give it something to do aside from hide and pick the occasional lock. As for Tass and Soth; never read much Dragonlance but technically, Tasselhoff was a handler, not a thief, so he didn't even get backstab and was intentionally gimped in combat. If he did have backstab, a hoopak did 1d6 which Tass could backstab into x5 damage (at 13th+ level, I'm going to assume we're going to assume Tass and Soth are of equal level here because if not, you're arguing if characters at different levels should do similar damage) so Tass hits for 5-30 points of damage. Soth, if he is the Monster Compendium death knight, has 1 attack with a weapon (usually a longsword) using his 18/00 strength, meaning he does... 1d8+6 (or 7-14 damage) per round with his sword. If you want to give Soth a magic sword (as death knights are supposed to be armed with) add another 2-4 damage to the min and max. So yeah, Tass could do more damage in one round with his hoopak than Soth can in one round, assuming Tass has backstab. [/QUOTE]
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Will D&D make strength matter again?
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