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General Tabletop Discussion
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Will D&D make strength matter again?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7365614" data-attributes="member: 6775031"><p>The <em>real</em> answer is that it's purely a game construct, to prevent finesse-type fighters from being terrible in melee combat. There was a big problem with finesse-type fighters in 3E, where they could spend a feat in order to make their attacks accurate enough, but there was nothing they could do to increase their damage to a meaningful level. </p><p></p><p>Remember, 3E started the trend of massive HP inflation, so fighters <em>needed</em> that extra damage in order to keep up. Rolling 1d6+0 for weapon damage was never going to drop a level-appropriate enemy. Sure, you could land a hit, but if that damage is trivial then the whole endeavor is a trap option. With 5E giving Dexterity to damage, at least finesse-weapons are no longer a trap.</p><p></p><p>It's just that their hand-wavy semi-abstraction raises more questions than it answers. If skill matters, then everyone should also add Proficiency to weapon damage rolls. And it's not like precision renders force <em>irrelevant</em>, so really everyone should be adding Strength <em>and</em> Dexterity <em>and</em> Proficiency to damage rolls... but that gets complicated, and it makes the math harder to balance, so they err on the side of more-balanced gameplay that doesn't make a ton of sense for how the world works.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7365614, member: 6775031"] The [I]real[/I] answer is that it's purely a game construct, to prevent finesse-type fighters from being terrible in melee combat. There was a big problem with finesse-type fighters in 3E, where they could spend a feat in order to make their attacks accurate enough, but there was nothing they could do to increase their damage to a meaningful level. Remember, 3E started the trend of massive HP inflation, so fighters [I]needed[/I] that extra damage in order to keep up. Rolling 1d6+0 for weapon damage was never going to drop a level-appropriate enemy. Sure, you could land a hit, but if that damage is trivial then the whole endeavor is a trap option. With 5E giving Dexterity to damage, at least finesse-weapons are no longer a trap. It's just that their hand-wavy semi-abstraction raises more questions than it answers. If skill matters, then everyone should also add Proficiency to weapon damage rolls. And it's not like precision renders force [I]irrelevant[/I], so really everyone should be adding Strength [I]and[/I] Dexterity [I]and[/I] Proficiency to damage rolls... but that gets complicated, and it makes the math harder to balance, so they err on the side of more-balanced gameplay that doesn't make a ton of sense for how the world works. [/QUOTE]
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Will D&D make strength matter again?
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