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Community
General Tabletop Discussion
*Dungeons & Dragons
Will D&D Next qualify as "Rules Lite"?
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<blockquote data-quote="keterys" data-source="post: 6251027" data-attributes="member: 43019"><p>I think you can safely call it rules light if I'm reading you right. There are far weightier sounding systems already being lumped into that spot, and I think anything _seriously_ less complex can slide into that ultralight category just fine.</p><p> </p><p>I'd agree on Dragonlance being a fair example of something light-ish, but do remember that all casters needed to refer to a chart in order to cast spells, for perspective.</p><p></p><p>And yes, FATE goes quite a bit further past FUDGE offering options that can make it more complex. Though I'm not sure the system itself gets much more complex. Much like when we look at D&D we don't need to consider every spell made for the game in that complexity level (though you want to factor in some).</p><p></p><p>That's fair, as long as we end up with a bunch of games in each category. </p><p></p><p>I definitely agree with you on D&D. I'd actually probably put 3e/PF into the low-end of "heavy". There are more complex systems (HERO, for example), but there's only so much room for growth there on things that people actually play.</p></blockquote><p></p>
[QUOTE="keterys, post: 6251027, member: 43019"] I think you can safely call it rules light if I'm reading you right. There are far weightier sounding systems already being lumped into that spot, and I think anything _seriously_ less complex can slide into that ultralight category just fine. I'd agree on Dragonlance being a fair example of something light-ish, but do remember that all casters needed to refer to a chart in order to cast spells, for perspective. And yes, FATE goes quite a bit further past FUDGE offering options that can make it more complex. Though I'm not sure the system itself gets much more complex. Much like when we look at D&D we don't need to consider every spell made for the game in that complexity level (though you want to factor in some). That's fair, as long as we end up with a bunch of games in each category. I definitely agree with you on D&D. I'd actually probably put 3e/PF into the low-end of "heavy". There are more complex systems (HERO, for example), but there's only so much room for growth there on things that people actually play. [/QUOTE]
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Will D&D Next qualify as "Rules Lite"?
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