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General Tabletop Discussion
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Will D&D Next qualify as "Rules Lite"?
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<blockquote data-quote="Lanefan" data-source="post: 6253411" data-attributes="member: 29398"><p>Another factor to consider on the light-heavy scale beyond the simple size of an end-product character sheet is the amount of complexity and-or work involved in generating said sheet, at various different character levels and assuming a bit of practice.</p><p></p><p>In 0-1e D+D character generation is usually pretty fast at all levels, with the exception being churning out spell lists for high-level arcane casters. This helps push the system toward rules-light.</p><p></p><p>In 2e it depends how many splats and expansions you're using. Core is as simple as 1e, relatively light. Full-splat options etc. can get pretty hairy, and heavy.</p><p></p><p>3e character generation at anything above 1st level is a pain, and adds to the heaviness of the system.</p><p></p><p>Never tried char-gen in 4e so I can't speak to it.</p><p></p><p>Yet another question to consider: if 5e isn't rules-light on release how easy will it be to make it rules-light, or at least lighter? Getting rid of the heavy bits in 1e (weapon speed, initiative-as-written, etc.) is pretty easy and still leaves a very playable game...I hope 5e is the same in this regard.</p><p></p><p>Lan-"rules ain't heavy, they're my brother"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6253411, member: 29398"] Another factor to consider on the light-heavy scale beyond the simple size of an end-product character sheet is the amount of complexity and-or work involved in generating said sheet, at various different character levels and assuming a bit of practice. In 0-1e D+D character generation is usually pretty fast at all levels, with the exception being churning out spell lists for high-level arcane casters. This helps push the system toward rules-light. In 2e it depends how many splats and expansions you're using. Core is as simple as 1e, relatively light. Full-splat options etc. can get pretty hairy, and heavy. 3e character generation at anything above 1st level is a pain, and adds to the heaviness of the system. Never tried char-gen in 4e so I can't speak to it. Yet another question to consider: if 5e isn't rules-light on release how easy will it be to make it rules-light, or at least lighter? Getting rid of the heavy bits in 1e (weapon speed, initiative-as-written, etc.) is pretty easy and still leaves a very playable game...I hope 5e is the same in this regard. Lan-"rules ain't heavy, they're my brother"-efan [/QUOTE]
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Will D&D Next qualify as "Rules Lite"?
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