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General Tabletop Discussion
*Pathfinder & Starfinder
Will DMs Need to Plan the PC Strategy?
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<blockquote data-quote="Derren" data-source="post: 4160526" data-attributes="member: 2518"><p>As I said, its your turn now.</p><p></p><p></p><p></p><p></p><p></p><p>3E invisibility</p><p></p><p>Invisibility</p><p>Illusion (Glamer)</p><p>Level: Brd 2, Sor/Wiz 2, Trickery 2</p><p>Components: V, S, M/DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal or touch</p><p>Target: You or a creature or object weighing no more than 100 lb./level</p><p>Duration: 1 min./level (D)</p><p>Saving Throw: Will negates (harmless) or Will negates (harmless, object)</p><p>Spell Resistance: Yes (harmless) or Yes (harmless, object)</p><p></p><p>4E invisibility.</p><p></p><p>Greater Invisibility Wizard Utility 16</p><p>'With a wave of your hand, you or another creature nearby fades away, becoming invisible'</p><p>Daily * Arcane, Illusion</p><p>Standard Action Ranged 20</p><p>Target: You or one creature</p><p>Effect: The target is invisible until the end of your next turn. If the target attacks, the target becomes visible.</p><p>Sustain Minor: If the target is within range, you can sustain the effect.</p><p></p><p>3E fly</p><p></p><p>Fly</p><p>Transmutation</p><p>Level: Sor/Wiz 3, Travel 3</p><p>Components: V, S, F/DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 1 min./level</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>4E fly</p><p></p><p>Fly Wizard Utility 16</p><p>'You leap into the air and don't look back.'</p><p>Daily * Arcane</p><p>Standard Action Personal</p><p>Effect: You gain a speed of fly 8 until the end of your next turn.</p><p>Sustain Minor: You can sustain this power until the end of the encounter or for 5 minutes. If you don't sustain it, you float to the ground without taking falling damage.</p><p></p><p>Oh my, the 4E versions of those spells look a lot weaker to me. What a surprise.</p></blockquote><p></p>
[QUOTE="Derren, post: 4160526, member: 2518"] As I said, its your turn now. 3E invisibility Invisibility Illusion (Glamer) Level: Brd 2, Sor/Wiz 2, Trickery 2 Components: V, S, M/DF Casting Time: 1 standard action Range: Personal or touch Target: You or a creature or object weighing no more than 100 lb./level Duration: 1 min./level (D) Saving Throw: Will negates (harmless) or Will negates (harmless, object) Spell Resistance: Yes (harmless) or Yes (harmless, object) 4E invisibility. Greater Invisibility Wizard Utility 16 'With a wave of your hand, you or another creature nearby fades away, becoming invisible' Daily * Arcane, Illusion Standard Action Ranged 20 Target: You or one creature Effect: The target is invisible until the end of your next turn. If the target attacks, the target becomes visible. Sustain Minor: If the target is within range, you can sustain the effect. 3E fly Fly Transmutation Level: Sor/Wiz 3, Travel 3 Components: V, S, F/DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) 4E fly Fly Wizard Utility 16 'You leap into the air and don't look back.' Daily * Arcane Standard Action Personal Effect: You gain a speed of fly 8 until the end of your next turn. Sustain Minor: You can sustain this power until the end of the encounter or for 5 minutes. If you don't sustain it, you float to the ground without taking falling damage. Oh my, the 4E versions of those spells look a lot weaker to me. What a surprise. [/QUOTE]
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Will DMs Need to Plan the PC Strategy?
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