Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will DMs Need to Plan the PC Strategy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertliguori" data-source="post: 4160745" data-attributes="member: 47776"><p>The first step, of course, is to toss the DMG demographic and weath-by-level tables into the same pile of rules that bag-o-rats and conscious-but-dead characters. Then, you pick your named character point, your heroic ratio, and your power curve. For me, it's usually about level 6 for the named character, 1/100 for the heroic ratio, and 1/10 power curve. What that means for my worlds is that for every hero, there are about 99 nonheroic characters in the population, and for every hero of level n (up to n=6), there are ten times as many heroes of level n-1. So, a population of ten thousand should, all things being equal, support 1 3rd-level character, 10 second-level heroes, and 100 1st-level heroes. Soceities that are willing (or forced) to put large segments of their populations through potentially-fatal upbringings can up the heroic percentage, as can heroes working specifically to train others on an individual level. What all this means is that I now know what kind of population I should need to get a strike force of 4 level 5 rangers, should I need one. In addition, it tells me that effects of characters up to 6th level are theoretically purchasable; Continual Flame is for sale, Raise Dead is not. This gives you a nice level of additional crunch, with built-in guidelines for how often its encountered (Sleep often, Acid Arrow sometimes, Fireball rarely).</p><p></p><p>Past the named level (and its accordant CR), nothing is generic. If I choose to drop a Wizard9 into the campaign world, it is as a distinct individual, with a name, personality, bits of backstory, and plan for how that character would affect the surrounding world (or lampshades firmly hung explaining why he hasn't.) I also tend to make outsiders unique and named; IMC, the Dark Eight are the only eight pit fiends in existence, and there is only one solar. (I also hack Planar Binding / Ally into something slightly less horrible, as well. They now always cost XP; bringing Outsiders to the Prime is always a big deal.)</p><p></p><p>Plus, there are a lot of dead things in my campaign worlds; it got to the point where one player complained that he was afraid to start liking any of the small towns and farming communities the party encountered on their travels, because there was a good chance that one of them would have been raided by something nasty before their return trip. And, to your other point, after the PCs see what a high-level named character can make of a large, industrious, well-defended population center, they endeavor really, really hard to remain off of his radar.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4160745, member: 47776"] The first step, of course, is to toss the DMG demographic and weath-by-level tables into the same pile of rules that bag-o-rats and conscious-but-dead characters. Then, you pick your named character point, your heroic ratio, and your power curve. For me, it's usually about level 6 for the named character, 1/100 for the heroic ratio, and 1/10 power curve. What that means for my worlds is that for every hero, there are about 99 nonheroic characters in the population, and for every hero of level n (up to n=6), there are ten times as many heroes of level n-1. So, a population of ten thousand should, all things being equal, support 1 3rd-level character, 10 second-level heroes, and 100 1st-level heroes. Soceities that are willing (or forced) to put large segments of their populations through potentially-fatal upbringings can up the heroic percentage, as can heroes working specifically to train others on an individual level. What all this means is that I now know what kind of population I should need to get a strike force of 4 level 5 rangers, should I need one. In addition, it tells me that effects of characters up to 6th level are theoretically purchasable; Continual Flame is for sale, Raise Dead is not. This gives you a nice level of additional crunch, with built-in guidelines for how often its encountered (Sleep often, Acid Arrow sometimes, Fireball rarely). Past the named level (and its accordant CR), nothing is generic. If I choose to drop a Wizard9 into the campaign world, it is as a distinct individual, with a name, personality, bits of backstory, and plan for how that character would affect the surrounding world (or lampshades firmly hung explaining why he hasn't.) I also tend to make outsiders unique and named; IMC, the Dark Eight are the only eight pit fiends in existence, and there is only one solar. (I also hack Planar Binding / Ally into something slightly less horrible, as well. They now always cost XP; bringing Outsiders to the Prime is always a big deal.) Plus, there are a lot of dead things in my campaign worlds; it got to the point where one player complained that he was afraid to start liking any of the small towns and farming communities the party encountered on their travels, because there was a good chance that one of them would have been raided by something nasty before their return trip. And, to your other point, after the PCs see what a high-level named character can make of a large, industrious, well-defended population center, they endeavor really, really hard to remain off of his radar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will DMs Need to Plan the PC Strategy?
Top