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General Tabletop Discussion
*Dungeons & Dragons
Will Feat Levels Limit Customization?
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 8752209" data-attributes="member: 7037492"><p>Any limits limit customization (like Wizard spells being split into spell levels). However, this gating off hopefully allows room for scaling the later feats to be more powerful. So in the best outcome, you'd get fun flavor feats at early levels, and the power ones later. And it's a lot easier for players to glance at a dozen feats for their level, than the much bigger list of everything all at once.</p><p></p><p>However, martial effectiveness and Human appeal will be hit, as they won't have lv1 access to stuff like Great Weapon Master / Crossbow Expert. And if you still have to pick between raising your main stat OR picking one feat every 4th level, that's not going to feel great. Plus, we already see from the playtest that not even lv1 feats are created equal...</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 8752209, member: 7037492"] Any limits limit customization (like Wizard spells being split into spell levels). However, this gating off hopefully allows room for scaling the later feats to be more powerful. So in the best outcome, you'd get fun flavor feats at early levels, and the power ones later. And it's a lot easier for players to glance at a dozen feats for their level, than the much bigger list of everything all at once. However, martial effectiveness and Human appeal will be hit, as they won't have lv1 access to stuff like Great Weapon Master / Crossbow Expert. And if you still have to pick between raising your main stat OR picking one feat every 4th level, that's not going to feel great. Plus, we already see from the playtest that not even lv1 feats are created equal... [/QUOTE]
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Will Feat Levels Limit Customization?
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