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Will gaming companies ever go 100% digital?
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<blockquote data-quote="IronWolf" data-source="post: 5277822" data-attributes="member: 21076"><p>As others have mentioned though, books are easier to pass around the table for a rules reference (or at least less likely to damage a piece of valuable electronic equipment). </p><p></p><p>Some people don't like to read on an electronic device. Not because of the dead-tree factor, but simply because on many devices reading turns into a roll and scroll affair. This is getting better as more eReaders and tablet PCs are released to market, but the kinks are still being worked out in these devices. There is still the cost factor of said devices as well - though the Kindle and Nook are both getting to a nice pricepoint. But then if I damage my eReader or it simply breaks I have lost access to all of my books until I buy a new one.</p><p></p><p></p><p></p><p>Agreed on this point. People not publishing PDFs is not helping piracy. As long as a paper copy exists it can be scanned and distributed on the Internet.</p><p></p><p></p><p></p><p>I do not like the subscription based model. I prefer Paizo who updates the PDF download you might have purchased outside of their subscription offerings and if they update the book will send an email and allow you to re-download the revised copy. No subscription required.</p><p></p><p></p><p></p><p>I currently resist a pure digital format, but a good part of that is for the reasons you've listed as needing to catch up or change. eReaders need to be readily affordable and usable. A standardized format would help as you said.</p><p></p><p>Great point on high quality broadband. A lot of people forget that not everyone has a super fast connection. And as more things compete with bandwidth (Hulu, Netflix streaming, software patches, PDF downloads, news content) some of us are getting stretched thin on what high speed connection we do have available.</p><p></p><p></p><p></p><p>A lot of these tools are already out there and able to be used. I can put together a pretty complete digital experience with the existing character creators and MapTool. Once you plug a framework into MapTool it becomes a very powerful VTT. A little more documentation behind the frameworks would put the polish on using MapTool it could use.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5277822, member: 21076"] As others have mentioned though, books are easier to pass around the table for a rules reference (or at least less likely to damage a piece of valuable electronic equipment). Some people don't like to read on an electronic device. Not because of the dead-tree factor, but simply because on many devices reading turns into a roll and scroll affair. This is getting better as more eReaders and tablet PCs are released to market, but the kinks are still being worked out in these devices. There is still the cost factor of said devices as well - though the Kindle and Nook are both getting to a nice pricepoint. But then if I damage my eReader or it simply breaks I have lost access to all of my books until I buy a new one. Agreed on this point. People not publishing PDFs is not helping piracy. As long as a paper copy exists it can be scanned and distributed on the Internet. I do not like the subscription based model. I prefer Paizo who updates the PDF download you might have purchased outside of their subscription offerings and if they update the book will send an email and allow you to re-download the revised copy. No subscription required. I currently resist a pure digital format, but a good part of that is for the reasons you've listed as needing to catch up or change. eReaders need to be readily affordable and usable. A standardized format would help as you said. Great point on high quality broadband. A lot of people forget that not everyone has a super fast connection. And as more things compete with bandwidth (Hulu, Netflix streaming, software patches, PDF downloads, news content) some of us are getting stretched thin on what high speed connection we do have available. A lot of these tools are already out there and able to be used. I can put together a pretty complete digital experience with the existing character creators and MapTool. Once you plug a framework into MapTool it becomes a very powerful VTT. A little more documentation behind the frameworks would put the polish on using MapTool it could use. [/QUOTE]
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