Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Will gaming companies ever go 100% digital?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5278058" data-attributes="member: 20741"><p>I think if you have a look at <em>Fantasy Grounds</em>, you will find the learning curve to be significantly less steep than <em>MapTool</em>.</p><p></p><p>As for drawing, module maps are easily extracted from .pdf or scanned for importation and sharing in a VTT, be it via <em>Fantasy Grounds</em>, <em>D20 Pro</em> or <em>Maptool</em> (or a host of others).</p><p></p><p>VTTs really do work. I have one beginning soon which will use D20 Pro (I would prefer to use <em>Fantasy Grounds</em>, but the <em>Pathfinder</em> support in <em>D20 Pro</em> through Herolab's <em>Pathfinder </em>plug-in line is too cool not to use.</p><p></p><p>Far less "digital" but still extremely cool is the use of Skype Beta, a good microphone and a good webcam. </p><p></p><p>I have been recently playing in a <em>Kingmaker</em> campaign which is being run partially online by my podcast co-host, Azmyth. There are three players who play in the normal fashion attending the game. Two of us play remotely via Skype Video conferincing. The GM uses several cameras during play (with a picture in picture capbility) and the beta version of Skype which supports multiple particpants in video conferencing.</p><p></p><p>So we have a weekly Pathfinder game being hosted in the San Francicso Bay Area, with three local players -- and two remote players - one in Los Angeles and one in Toronto who attend each session via Skype Video conferencing.</p><p></p><p>The game uses absolutely ZERO software other than Skype Beta and a driver to manage picture-in picture webcams. We roll dice, look at the battlemat drawn with wet erase pens and use traditional pewter/plastic minis on a mondomat and otherwise play exactly the same way as you would if you were there.</p><p></p><p style="text-align: left">The GM uses a boom microphone stand and multiple cameras and two microphones to wire his gaming room for the game. So we have multiple camera angles when necessary (GM's face, wide angle of the gamers at the table and the overhead view of the battlemat - all using a picture in picture driver to allow Skype to support multiple inputs/pip outputs (as normally it does not).</p> <p style="text-align: left"></p><p></p><p>It not only works - it works <strong>brilliantly</strong>.<em><strong> <span style="color: Orange">I have come to prefer it</span></strong></em>, actually, as the lack of travel time and disruption before and after gaming is great and allows me to game during the weeknights after work while still getting home and attending to family matters. I have even started to "attend" at my local game on the other side of the GTA using Skype, too. It's just <strong>amazingly convenient</strong> for those of us living in large metropolitan area where travel times can be long and significant. </p><p></p><p>Now, admittedly, you do need some hardware to do this right, namely - a good webcam (Microsoft Live HD 720p is recommended) and a good microphone (The Blue Snowball in omnidirecitonal mode is <u>IDEAL</u> for this purpose).</p><p></p><p>But add those gadgets to the game and add in Skype Beta? It works: <em>completely and almost perfectly</em>. </p><p></p><p>This is as "<em>Meet George Jetson</em>" as my 21st century life is proving to be. I don't get flying cars and my dog is decidedly low tech. But my gaming sessions? I attend via Skype video conferencing far more often than not these days. </p><p></p><p>And damned if it doesn't work <strong>far</strong> better than I ever thought it would.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5278058, member: 20741"] I think if you have a look at [I]Fantasy Grounds[/I], you will find the learning curve to be significantly less steep than [I]MapTool[/I]. As for drawing, module maps are easily extracted from .pdf or scanned for importation and sharing in a VTT, be it via [I]Fantasy Grounds[/I], [I]D20 Pro[/I] or [I]Maptool[/I] (or a host of others). VTTs really do work. I have one beginning soon which will use D20 Pro (I would prefer to use [I]Fantasy Grounds[/I], but the [I]Pathfinder[/I] support in [I]D20 Pro[/I] through Herolab's [I]Pathfinder [/I]plug-in line is too cool not to use. Far less "digital" but still extremely cool is the use of Skype Beta, a good microphone and a good webcam. I have been recently playing in a [I]Kingmaker[/I] campaign which is being run partially online by my podcast co-host, Azmyth. There are three players who play in the normal fashion attending the game. Two of us play remotely via Skype Video conferincing. The GM uses several cameras during play (with a picture in picture capbility) and the beta version of Skype which supports multiple particpants in video conferencing. So we have a weekly Pathfinder game being hosted in the San Francicso Bay Area, with three local players -- and two remote players - one in Los Angeles and one in Toronto who attend each session via Skype Video conferencing. The game uses absolutely ZERO software other than Skype Beta and a driver to manage picture-in picture webcams. We roll dice, look at the battlemat drawn with wet erase pens and use traditional pewter/plastic minis on a mondomat and otherwise play exactly the same way as you would if you were there. [LEFT]The GM uses a boom microphone stand and multiple cameras and two microphones to wire his gaming room for the game. So we have multiple camera angles when necessary (GM's face, wide angle of the gamers at the table and the overhead view of the battlemat - all using a picture in picture driver to allow Skype to support multiple inputs/pip outputs (as normally it does not). [/LEFT] It not only works - it works [B]brilliantly[/B].[I][B] [COLOR=Orange]I have come to prefer it[/COLOR][/B][/I], actually, as the lack of travel time and disruption before and after gaming is great and allows me to game during the weeknights after work while still getting home and attending to family matters. I have even started to "attend" at my local game on the other side of the GTA using Skype, too. It's just [B]amazingly convenient[/B] for those of us living in large metropolitan area where travel times can be long and significant. Now, admittedly, you do need some hardware to do this right, namely - a good webcam (Microsoft Live HD 720p is recommended) and a good microphone (The Blue Snowball in omnidirecitonal mode is [U]IDEAL[/U] for this purpose). But add those gadgets to the game and add in Skype Beta? It works: [I]completely and almost perfectly[/I]. This is as "[I]Meet George Jetson[/I]" as my 21st century life is proving to be. I don't get flying cars and my dog is decidedly low tech. But my gaming sessions? I attend via Skype video conferencing far more often than not these days. And damned if it doesn't work [B]far[/B] better than I ever thought it would. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Will gaming companies ever go 100% digital?
Top