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*Pathfinder & Starfinder
Will it Blend? Mirror Image and Displacement
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<blockquote data-quote="Persiflage" data-source="post: 5268967" data-attributes="member: 73597"><p>Heheh - I like the Photoshop analogy. Dandu's thinking is much the same as my own: OK, you've got a figment in one spot displaced to be a figment somewhere else, but it still disappears when struck.</p><p></p><p>The counter-argument offered by the player (all in the greatest good spirit, I hasten to add) when this was proposed was "Aha, yes, but these figments are obviously some sort of special case <em>because</em> they disappear when struck. That means that the spell has some form of collision-detection built in. Figments are a bundle of sensory impressions, but <em>Displacement</em> is a glamer, and glamers change a subjects sensory qualities to <em>appear</em> to be something other than what they are, but it wouldn't affect the <em>Mirror Image</em> spell's "detection" of being struck."</p><p></p><p>I've condensed it a bit, but I believe that was the substance of the argument.</p><p></p><p>Overlapping spell effects are a constant adjudication niggle with this group. I don't mind it at all - I thoroughly approve when players make good use of spells - but it can slow down play from time to time. I've had to institute a "gentlemen's agreement" with the players that they'll warn me in advance (usually at the end of a session to give me time to think it through) before springing some new combo that's likely to cause a rules headache, and I in turn promise to give no thought to countering it until it has been used in play at least once.</p><p></p><p>The "<em>Blur</em> and <em>Mirror Image</em>" Photoshop layering (heh) was done months ago, but abandoned on the grounds that it really didn't add much to the mix... or at least, I assume that's why they stopped doing it. Sometimes I swear they come up with this stuff just for kicks and get bored once I've allowed it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5268967, member: 73597"] Heheh - I like the Photoshop analogy. Dandu's thinking is much the same as my own: OK, you've got a figment in one spot displaced to be a figment somewhere else, but it still disappears when struck. The counter-argument offered by the player (all in the greatest good spirit, I hasten to add) when this was proposed was "Aha, yes, but these figments are obviously some sort of special case [I]because[/I] they disappear when struck. That means that the spell has some form of collision-detection built in. Figments are a bundle of sensory impressions, but [I]Displacement[/I] is a glamer, and glamers change a subjects sensory qualities to [I]appear[/I] to be something other than what they are, but it wouldn't affect the [I]Mirror Image[/I] spell's "detection" of being struck." I've condensed it a bit, but I believe that was the substance of the argument. Overlapping spell effects are a constant adjudication niggle with this group. I don't mind it at all - I thoroughly approve when players make good use of spells - but it can slow down play from time to time. I've had to institute a "gentlemen's agreement" with the players that they'll warn me in advance (usually at the end of a session to give me time to think it through) before springing some new combo that's likely to cause a rules headache, and I in turn promise to give no thought to countering it until it has been used in play at least once. The "[I]Blur[/I] and [I]Mirror Image[/I]" Photoshop layering (heh) was done months ago, but abandoned on the grounds that it really didn't add much to the mix... or at least, I assume that's why they stopped doing it. Sometimes I swear they come up with this stuff just for kicks and get bored once I've allowed it ;) [/QUOTE]
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Will it Blend? Mirror Image and Displacement
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