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General Tabletop Discussion
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Will items Break 5E?
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<blockquote data-quote="Mort" data-source="post: 8737561" data-attributes="member: 762"><p>Before we moved on to the current campaign, I DM'd a very heavy "high tech" magic item group. Battlemaster fighter had power armor (lost laboratory of Kwalish) ranger/rogue had a funky laser rifle, monk had a tattoo with with several of Dragonmark like powers, and several other "big" things ,(liked ioun stones).</p><p></p><p>Players had a blast with the different feel of the adventures.</p><p></p><p>Didn't feel too over the top, the players were feeling more powerful, BUT the stuff they had - lots of other groups/organizations wanted. So lots of excuses for chases and the group running from people/organizations more powerful than they were.</p><p></p><p>As long as the items are fun and flavorful, they seem to really add to the experience.</p><p></p><p>One thing to watch out for. "Plussed" items (+1 swords, +1 armor, etc.) First, they're magical but kind of boring. Second, they mess with the math much more than interesting stuff. Meaning encounters are more thrown off. I started avoiding plussed items completely.</p><p></p><p></p><p>A great control for "high tech" stuff is power source; the stuff needs one. The power armor guy was deathly afraid of running out of his power cells, the armor could function without them, but would then drain HP. The guy with the laser rifle? I gave it a burst mode and a full auto mode that did Ridiculous damage, BUT he only had something like 3 clips and burst and full auto would exhaust the clips really fast. So he only ever used single shot mode. Which essentially made the rifle a fancy looking long bow.</p></blockquote><p></p>
[QUOTE="Mort, post: 8737561, member: 762"] Before we moved on to the current campaign, I DM'd a very heavy "high tech" magic item group. Battlemaster fighter had power armor (lost laboratory of Kwalish) ranger/rogue had a funky laser rifle, monk had a tattoo with with several of Dragonmark like powers, and several other "big" things ,(liked ioun stones). Players had a blast with the different feel of the adventures. Didn't feel too over the top, the players were feeling more powerful, BUT the stuff they had - lots of other groups/organizations wanted. So lots of excuses for chases and the group running from people/organizations more powerful than they were. As long as the items are fun and flavorful, they seem to really add to the experience. One thing to watch out for. "Plussed" items (+1 swords, +1 armor, etc.) First, they're magical but kind of boring. Second, they mess with the math much more than interesting stuff. Meaning encounters are more thrown off. I started avoiding plussed items completely. A great control for "high tech" stuff is power source; the stuff needs one. The power armor guy was deathly afraid of running out of his power cells, the armor could function without them, but would then drain HP. The guy with the laser rifle? I gave it a burst mode and a full auto mode that did Ridiculous damage, BUT he only had something like 3 clips and burst and full auto would exhaust the clips really fast. So he only ever used single shot mode. Which essentially made the rifle a fancy looking long bow. [/QUOTE]
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