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General Tabletop Discussion
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Will items Break 5E?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8738398" data-attributes="member: 6988941"><p>While +X weapons will throw off your math a little, encounter design compensates for this fairly easily, you mostly just need to provide a little more meat to hit. Anything giving a bonus to AC or spell save DC throws off the math a lot more. </p><p></p><p>This is not to say don't do it, but you have to be conservative. I once made the mistake of allowing a +1 shield, +1 plate armor, and a ring of protection in the same party, thinking they would spread this AC love around. They gave them all to the same fighter, who then had an AC of 23 at level 5. Suddenly low level enemies, that 5e is great about keeping at least a little relevant in sufficient numbers, only had a 15% or 10% (or for zombies 5%) chance of hitting that dwarf. Yes PCs hyper-optimizing for AC may get up to this kind of number at low levels, but that involves serious opportunity costs. I, meanwhile, had just let them do it for free. These days I only do +1 armor at higher levels, when characters have gone a long time without an AC upgrade, and if I ever give out a ring of protection again it will be a special one only attunable by whatever character is in dire need of it.</p><p></p><p>I doubt any of your high tech items are giving +X to spell save DC, but if they do make sure it is a +1 only.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8738398, member: 6988941"] While +X weapons will throw off your math a little, encounter design compensates for this fairly easily, you mostly just need to provide a little more meat to hit. Anything giving a bonus to AC or spell save DC throws off the math a lot more. This is not to say don't do it, but you have to be conservative. I once made the mistake of allowing a +1 shield, +1 plate armor, and a ring of protection in the same party, thinking they would spread this AC love around. They gave them all to the same fighter, who then had an AC of 23 at level 5. Suddenly low level enemies, that 5e is great about keeping at least a little relevant in sufficient numbers, only had a 15% or 10% (or for zombies 5%) chance of hitting that dwarf. Yes PCs hyper-optimizing for AC may get up to this kind of number at low levels, but that involves serious opportunity costs. I, meanwhile, had just let them do it for free. These days I only do +1 armor at higher levels, when characters have gone a long time without an AC upgrade, and if I ever give out a ring of protection again it will be a special one only attunable by whatever character is in dire need of it. I doubt any of your high tech items are giving +X to spell save DC, but if they do make sure it is a +1 only. [/QUOTE]
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Will items Break 5E?
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