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Will lack of 3rd party support affect your 4E play?
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<blockquote data-quote="Darrin Drader" data-source="post: 4309557" data-attributes="member: 7394"><p>Yes and no. True20 is the right system for a number of games, and I'm proud to be able to do Reign of Discordia for it. On the other hand, I love D&D. I always have and I always will. I'm not talking about the D&D brand, but the heroic fantasy genre with a nice robust intuitive set of rules backing it up. In my opinion True20 isn't the best game for the fantasy genre. I like hit points in my heroic fantasy. True20 does seem a better fit for modern and future games.</p><p></p><p>Consider this: much of 4th edition is about movement. The rogue functions best when on the move, some class powers force opponents to move, or knock them down, or allow you to do short range teleports. The reason that this works for fantasy is because most characters are using melee weapons. In modern and future games, unless you're the kind of fool who brings a knife to a gun fight, chances are that you're using the biggest baddest firearm you can lay your hands on. How does forced movement work with that? I don't see how it could. What's more, when we're talking bullets and personal plasma canons, there's a pretty good chance of wiping someone out with one shot, and that's not how hit points usually work.</p><p></p><p>So I don't really see True20 as a suitable replacement for D&D. It's more of a replacement for D20 Modern.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4309557, member: 7394"] Yes and no. True20 is the right system for a number of games, and I'm proud to be able to do Reign of Discordia for it. On the other hand, I love D&D. I always have and I always will. I'm not talking about the D&D brand, but the heroic fantasy genre with a nice robust intuitive set of rules backing it up. In my opinion True20 isn't the best game for the fantasy genre. I like hit points in my heroic fantasy. True20 does seem a better fit for modern and future games. Consider this: much of 4th edition is about movement. The rogue functions best when on the move, some class powers force opponents to move, or knock them down, or allow you to do short range teleports. The reason that this works for fantasy is because most characters are using melee weapons. In modern and future games, unless you're the kind of fool who brings a knife to a gun fight, chances are that you're using the biggest baddest firearm you can lay your hands on. How does forced movement work with that? I don't see how it could. What's more, when we're talking bullets and personal plasma canons, there's a pretty good chance of wiping someone out with one shot, and that's not how hit points usually work. So I don't really see True20 as a suitable replacement for D&D. It's more of a replacement for D20 Modern. [/QUOTE]
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