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Will Learning to DM Make a Better Player?
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<blockquote data-quote="Nameless1" data-source="post: 5294325" data-attributes="member: 83379"><p>Not sure if it really fits or not, but your group may be playing a game that is more complicated that you actually would like. If the players are not interested in learning the rules, then this is probably the case. If the players are just inexperienced, then this might not be the case. </p><p></p><p>In either case, trying out a simpler game for a bit might make getting other players to GM easier. They can concentrate on learning the ropes without being overwhelmed by the complexities of the game. The skills involved in the act of GMing a traditional game are often transferable between different games, and it is the details that are specific. It is not necesarily bad to start simple. I would suggest one of the <a href="http://www.goblinoidgames.com/labyrinthlord.html" target="_blank">Retro Clones</a> or <a href="http://www.studio2publishing.com/shop/product_info.php?cPath=25_75_129&products_id=2364" target="_blank">Savege Worlds.</a></p><p></p><p>Another way to go about it would be to try some games that spread the GM duties around a little more. I am a big fan of <a href="http://www.memento-mori.com/inspectres/" target="_blank">InSpectres.</a> There is still a traditional GM, but prep is very minimal, and some of the duties of the GM are spread around the table to the players some. Simple game with a TON of fun value. </p><p></p><p>After playing that, you might try a fully GMless game. <a href="http://ericjboyddesigns.com/The_Committee.aspx" target="_blank">The Committee for the Exploration of Mysteries</a> is a game that is pretty simple, very fun, and totally spreads the duties of the GM around the table. It also retains the quest/dungeoncrawling aspects of D&D. </p><p></p><p>Anyway, I think GMing will definitely make you a better player. Stormonu made a car mechanics:drivers analogy, but I think that a better analogy is driver: passenger. Having to drive sometimes will make you appreciate when others do. For gaming, this appreciation is not the only benefit. Unlike for cars, more than one person can drive a game, and the more people that drive a game, the better, as long as they are not all driving to different places.</p></blockquote><p></p>
[QUOTE="Nameless1, post: 5294325, member: 83379"] Not sure if it really fits or not, but your group may be playing a game that is more complicated that you actually would like. If the players are not interested in learning the rules, then this is probably the case. If the players are just inexperienced, then this might not be the case. In either case, trying out a simpler game for a bit might make getting other players to GM easier. They can concentrate on learning the ropes without being overwhelmed by the complexities of the game. The skills involved in the act of GMing a traditional game are often transferable between different games, and it is the details that are specific. It is not necesarily bad to start simple. I would suggest one of the [URL="http://www.goblinoidgames.com/labyrinthlord.html"]Retro Clones[/URL] or [URL="http://www.studio2publishing.com/shop/product_info.php?cPath=25_75_129&products_id=2364"]Savege Worlds.[/URL] Another way to go about it would be to try some games that spread the GM duties around a little more. I am a big fan of [URL="http://www.memento-mori.com/inspectres/"]InSpectres.[/URL] There is still a traditional GM, but prep is very minimal, and some of the duties of the GM are spread around the table to the players some. Simple game with a TON of fun value. After playing that, you might try a fully GMless game. [URL="http://ericjboyddesigns.com/The_Committee.aspx"]The Committee for the Exploration of Mysteries[/URL] is a game that is pretty simple, very fun, and totally spreads the duties of the GM around the table. It also retains the quest/dungeoncrawling aspects of D&D. Anyway, I think GMing will definitely make you a better player. Stormonu made a car mechanics:drivers analogy, but I think that a better analogy is driver: passenger. Having to drive sometimes will make you appreciate when others do. For gaming, this appreciation is not the only benefit. Unlike for cars, more than one person can drive a game, and the more people that drive a game, the better, as long as they are not all driving to different places. [/QUOTE]
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