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Will Learning to DM Make a Better Player?
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<blockquote data-quote="fba827" data-source="post: 5294439" data-attributes="member: 807"><p>I see this as a case of either a lack of appreciation and/or understanding, or lack of agreement of expectations.</p><p></p><p>In my opinion, "the other side of the screen" a great way for anyone to braoden their perspective and appreciation. However, I would not qualify that as "better" since everyone's expectations for what they want out of a game differs.</p><p>* I know some players who would be bored and frustrated as a DM, and some DMs that are bored and frustrated as players.</p><p>* Conversely, I know some players who have grown as players after having tried DMing a few times and some DMs who have grown as DMs after having tried to play a few times.</p><p></p><p>In this case, based on what you wrote here, it sounds as though none of the players are actually interested in being more involved. So you'd probably just be heavy-handed forcing the DM situation which doesn't sound like it would be very fun for a _game_</p><p></p><p>Perhaps slowly get them more involved in a nonobvious way to test the waters.</p><p>Examples:</p><p>-Next time you have to think up some inconsequential setting detail, ask a random player who isn't involved in the conversation for the details (i.e. going to talk to the barkeep for rumors around town, ask one of the players who isn't talking to the barkeep what the barkeep looks like, then ask another person or two for some rumors that might be floating around town).</p><p>-Or the next time during a fight, ask another player which PC it might target and why (pointing out which PC has been hitting it the most, which is closest, and which are bloodied). though this one is tricky since it might lead to resentment among players who pick each other back and forth for targetting as revenge for being picked as the target.</p><p>-or even just send out an email, asking in a non-forceful way for any plot ideas (either new or extensions of previous plots), or if there are any monstsers that they want to fight, and so on.</p><p>-if all else fails, just ask flat out "anyone want to try DMing for a session so I can play? We can do it a month from now so you have time to prepare. it isn't too hard and i can help with some basics, just keep some things secret so that i can be surprised"</p></blockquote><p></p>
[QUOTE="fba827, post: 5294439, member: 807"] I see this as a case of either a lack of appreciation and/or understanding, or lack of agreement of expectations. In my opinion, "the other side of the screen" a great way for anyone to braoden their perspective and appreciation. However, I would not qualify that as "better" since everyone's expectations for what they want out of a game differs. * I know some players who would be bored and frustrated as a DM, and some DMs that are bored and frustrated as players. * Conversely, I know some players who have grown as players after having tried DMing a few times and some DMs who have grown as DMs after having tried to play a few times. In this case, based on what you wrote here, it sounds as though none of the players are actually interested in being more involved. So you'd probably just be heavy-handed forcing the DM situation which doesn't sound like it would be very fun for a _game_ Perhaps slowly get them more involved in a nonobvious way to test the waters. Examples: -Next time you have to think up some inconsequential setting detail, ask a random player who isn't involved in the conversation for the details (i.e. going to talk to the barkeep for rumors around town, ask one of the players who isn't talking to the barkeep what the barkeep looks like, then ask another person or two for some rumors that might be floating around town). -Or the next time during a fight, ask another player which PC it might target and why (pointing out which PC has been hitting it the most, which is closest, and which are bloodied). though this one is tricky since it might lead to resentment among players who pick each other back and forth for targetting as revenge for being picked as the target. -or even just send out an email, asking in a non-forceful way for any plot ideas (either new or extensions of previous plots), or if there are any monstsers that they want to fight, and so on. -if all else fails, just ask flat out "anyone want to try DMing for a session so I can play? We can do it a month from now so you have time to prepare. it isn't too hard and i can help with some basics, just keep some things secret so that i can be surprised" [/QUOTE]
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