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Will Next be able to do HackMaster?
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<blockquote data-quote="Libramarian" data-source="post: 5881661" data-attributes="member: 6688858"><p>I mean a narrative as a background story that organizes and extends bits of particular advice.</p><p></p><p>I find the idea of a HM GM clear and vivid. Once I have that image I don't need particular advice for every situation, because I can just ask myself: what would a HM GM do? I can go into "HM mode". You know what I mean? Whereas if I don't have that clear unifying image then I need itty bitty if-then advice for everything.</p><p></p><p>I should probably say "philosophy" rather than narrative. That's what I mean.</p><p>I don't necessarily disagree. In fact I would lean toward this. Don't be too wishywashy with the DMG 1 advice text, so maybe you can say--see the DMG 2 for a different approach.</p><p></p><p>I haven't actually read the DMG2 for either 3e or 4e so I don't know what that book generally takes itself to be about -- whether it presents alternatives to the DMG 1 stuff or basically just picks up where the DMG 1 left off.</p><p></p><p>Yes, this is what I mean. I wonder -- what if you had smaller sized DMGs, written by different authors, which would allow each to take a more One True Wayist tack with its DMing philosophy.</p><p></p><p>I must say, I would be very intrigued by a sort of alternative DMG written by Vincent Baker.</p><p></p><p>You would have to load as much of the necessary system mechanics stuff into the PHB and MM as possible though.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5881661, member: 6688858"] I mean a narrative as a background story that organizes and extends bits of particular advice. I find the idea of a HM GM clear and vivid. Once I have that image I don't need particular advice for every situation, because I can just ask myself: what would a HM GM do? I can go into "HM mode". You know what I mean? Whereas if I don't have that clear unifying image then I need itty bitty if-then advice for everything. I should probably say "philosophy" rather than narrative. That's what I mean. I don't necessarily disagree. In fact I would lean toward this. Don't be too wishywashy with the DMG 1 advice text, so maybe you can say--see the DMG 2 for a different approach. I haven't actually read the DMG2 for either 3e or 4e so I don't know what that book generally takes itself to be about -- whether it presents alternatives to the DMG 1 stuff or basically just picks up where the DMG 1 left off. Yes, this is what I mean. I wonder -- what if you had smaller sized DMGs, written by different authors, which would allow each to take a more One True Wayist tack with its DMing philosophy. I must say, I would be very intrigued by a sort of alternative DMG written by Vincent Baker. You would have to load as much of the necessary system mechanics stuff into the PHB and MM as possible though. [/QUOTE]
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Will Next be able to do HackMaster?
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