Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will o' Wisp's Luring Glow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4934730" data-attributes="member: 12731"><p>Generally, as I understand sustains, they're broken by the victim saving, where a save ends is indicated.</p><p></p><p>This really is an area which is very badly explained by the rules, and goes against the intiutive sense of the word "sustain" you might bring with you when you first come across 4E. (Just look at some of the Warlock powers!)</p><p></p><p>But I agree with Exploder. I believe the intention is that as long as the victim can't break free of the lure, he's hauled in further.</p><p></p><p>Of course, to make any real sense, the rule needs a rewrite.</p><p></p><p>Here are two possibilities:</p><p>1) Split it up into one initial Will attack (as a standard action) that makes the victim dazed, and a follow-up attack (as a minor action) that only targets a Dazed creature*, but auto-succeeds to pulls him 3 squares automatically. In other words: no "sustain" language at all. Not only does this clear up what's intended, it also allows the Will'o'Wisp to synergize with other monsters that daze.</p><p><em>*) Or perhaps all dazed creatures within range, as per Exploder's suggestion?</em></p><p></p><p>2) Change the dazed from save ends to "until the end of the Will'o'Wisp's next turn". Thus, by "sustaining" you repeat the attack, and keep the target dazed one more round (if successful).</p><p>Sustain powers that make it clear what they're sustaining is about to end; unless you spend the required sustain action to, well, sustain, that condition; are much easier to understand and use.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4934730, member: 12731"] Generally, as I understand sustains, they're broken by the victim saving, where a save ends is indicated. This really is an area which is very badly explained by the rules, and goes against the intiutive sense of the word "sustain" you might bring with you when you first come across 4E. (Just look at some of the Warlock powers!) But I agree with Exploder. I believe the intention is that as long as the victim can't break free of the lure, he's hauled in further. Of course, to make any real sense, the rule needs a rewrite. Here are two possibilities: 1) Split it up into one initial Will attack (as a standard action) that makes the victim dazed, and a follow-up attack (as a minor action) that only targets a Dazed creature*, but auto-succeeds to pulls him 3 squares automatically. In other words: no "sustain" language at all. Not only does this clear up what's intended, it also allows the Will'o'Wisp to synergize with other monsters that daze. [I]*) Or perhaps all dazed creatures within range, as per Exploder's suggestion?[/I] 2) Change the dazed from save ends to "until the end of the Will'o'Wisp's next turn". Thus, by "sustaining" you repeat the attack, and keep the target dazed one more round (if successful). Sustain powers that make it clear what they're sustaining is about to end; unless you spend the required sustain action to, well, sustain, that condition; are much easier to understand and use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will o' Wisp's Luring Glow
Top