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*Pathfinder & Starfinder
Will o' Wisp's Luring Glow
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<blockquote data-quote="CapnZapp" data-source="post: 4936506" data-attributes="member: 12731"><p>Sorry Draco, but if the above was intended as proof sustains are really very easy, well...</p><p></p><p></p><p>Do note: I'm not contesting your take on the specific power discussed (Will'o'Wisp).</p><p></p><p>I'm just asking you to think about why people get confused (as shown by this thread) over and over again (these questions are not uncommon).</p><p></p><p>As for me, regarding Luring Glare I would want there to be something addressing the sustain bit in the power description itself. </p><p></p><p>When I don't find anything like the elegant "sustain: the power/zone/etc lasts until the end of your next turn" (which neatly and succintly explains everything you need to know) I'm kind of lost. What ends the sustainability here (except me not taking the required action)? Missing the attack roll? Do sustaining even get me an attack roll? Or is that part of the initial effect only? </p><p></p><p>Whether there's an (save ends) somewhere in the power description does not seem to have anything to to with me, the sustainer. There is no rules language to make it explicit that all successful saves also break off my sustain-ability (if indeed that is the case).</p><p></p><p>It seems so sloppily designed. There can be any number of words between the sustain part of the description, and the save ends that ends it. It feels really awkward to have to hunt through the entire paragraph just to find out what the target can do to escape my sustains!</p><p></p><p>And, hypothetically, what if you were to have,say, a power causing two different conditions, with different (save ends)?</p><p></p><p>Just refering to some overall generic rules language is very far from being good enough. You really need to be a rules lawyer to understand and accept the connection between a save getting rid of a condition, and the same save getting rid of the sustainability.</p><p></p><p>It really should have been explained better.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4936506, member: 12731"] Sorry Draco, but if the above was intended as proof sustains are really very easy, well... Do note: I'm not contesting your take on the specific power discussed (Will'o'Wisp). I'm just asking you to think about why people get confused (as shown by this thread) over and over again (these questions are not uncommon). As for me, regarding Luring Glare I would want there to be something addressing the sustain bit in the power description itself. When I don't find anything like the elegant "sustain: the power/zone/etc lasts until the end of your next turn" (which neatly and succintly explains everything you need to know) I'm kind of lost. What ends the sustainability here (except me not taking the required action)? Missing the attack roll? Do sustaining even get me an attack roll? Or is that part of the initial effect only? Whether there's an (save ends) somewhere in the power description does not seem to have anything to to with me, the sustainer. There is no rules language to make it explicit that all successful saves also break off my sustain-ability (if indeed that is the case). It seems so sloppily designed. There can be any number of words between the sustain part of the description, and the save ends that ends it. It feels really awkward to have to hunt through the entire paragraph just to find out what the target can do to escape my sustains! And, hypothetically, what if you were to have,say, a power causing two different conditions, with different (save ends)? Just refering to some overall generic rules language is very far from being good enough. You really need to be a rules lawyer to understand and accept the connection between a save getting rid of a condition, and the same save getting rid of the sustainability. It really should have been explained better. [/QUOTE]
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